Player Matchup

Ares
Ares
Gold I
DonThroWins
Ares
Gold I
Level 68
God Stats
5W - 4L
1,638 SR
Queue Stats
35W - 29L
1,536 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
HeathWonGoofy
Morgan Le Fay
Gold I
Level 156
God Stats
4W - 3L
1,817 SR
Queue Stats
20W - 11L
1,891 MMR
Party 1
Hun Batz
Hun Batz
Gold V
iProject-Mystic
Hun Batz
Gold V
Level 155
God Stats
1W - 1L
1,284 SR
Queue Stats
10W - 4L
1,680 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,579 SR
1,702 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,518 SR
1,696 MMR
Izanami
Izanami
Gold III
LivingProof_23
Izanami
Gold III
Level 138
God Stats
35W - 38L
1,539 SR
Queue Stats
312W - 359L
1,489 MMR
Party 2
Thoth
Thoth
Platinum I
OGBOBBYJOHNSON02
Thoth
Platinum I
Level 158
God Stats
9W - 16L
1,363 SR
Queue Stats
527W - 607L
1,968 MMR
Party 2
Hercules
Hercules
Gold V
lilnsecureboy
Hercules
Gold V
Level 127
God Stats
0W - 1L
1,653 SR
Queue Stats
40W - 42L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 15
11,028
735
9,224
18,770
21,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
HeathWonGoofy
Morgan Le Fay
18
11 / 1 / 10
12,648
843
18,887
9,358
4,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
16
10 / 2 / 9
11,993
800
12,406
14,332
9,016
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
FenrirAtlasShivaGilgameshBastet

VS

Bans
Ah Muzen CabCabrakanGaneshaGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 0
8,994
600
7,693
13,901
4,050
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
3 / 6 / 1
10,285
686
11,251
14,814
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
lilnsecureboy
Hercules
13
0 / 8 / 1
8,947
596
6,560
17,293
14,860
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
23
Kills
4
4
Deaths
23
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
15
9.5
W
Morgan Le Fay
HeathWonGoofy
Morgan Le Fay
11
1
10
16
L
1
9
0
0.11
L
3
6
1
0.58
W
Hun Batz
10
2
9
7.25
L
Hercules
lilnsecureboy
Hercules
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,517
Damage
25,504
42,460
Taken
46,008
34,599
Mitigated
22,492
8,082
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,224
639
0
3,508
18,770
21,094
55
3,762
15,008
19,994
0
W
Morgan Le Fay
HeathWonGoofy
Morgan Le Fay
18,887
1,310
0
1,509
9,358
4,489
1,445
3,693
5,665
65,935
0
L
7,693
4,042
0
651
13,901
4,050
0
9,188
4,411
0
26,253
L
11,251
508
0
2,202
14,814
3,582
0
9,239
5,205
37,111
0
W
Hun Batz
12,406
3,075
0
3,065
14,332
9,016
891
4,388
9,944
0
41,236
L
Hercules
lilnsecureboy
Hercules
6,560
1,445
0
2,906
17,293
14,860
0
8,796
7,989
0
24,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,669
Gold Earned
28,226
176
Minions Killed
152
10
Camps Cleared
5
892,898
Distance Traveled
726,005
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,028
735
19
1
3
285,696
8
W
Morgan Le Fay
12,648
843
105
7
4
293,323
1
L
Izanami
8,994
600
47
3
1
202,511
0
L
Thoth
10,285
686
67
4
4
260,547
5
W
Hun Batz
11,993
800
52
3
3
313,879
6
L
Hercules
8,947
596
38
3
0
262,947
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role