Player Matchup

Sun Wukong
Sun Wukong
DaleDW
Sun Wukong
Level 126
God Stats
2W - 4L
1,390 SR
Queue Stats
3W - 6L
1,385 Elo+
Solo
Chernobog
Chernobog
Hypzz
Chernobog
Level 104
God Stats
3W - 2L
1,736 SR
Queue Stats
141W - 139L
1,515 Elo+
Solo
Ah Puch
Ah Puch
Microriver123
Ah Puch
Level 146
God Stats
30W - 19L
1,669 SR
Queue Stats
363W - 342L
1,571 Elo+
Party 2
Mulan
Mulan
Overcommiter
Mulan
Level 46
God Stats
1W - 4L
1,200 SR
Queue Stats
50W - 68L
1,395 Elo+
Solo
Ao Kuang
Ao Kuang
iVToxicX
Ao Kuang
Level 124
God Stats
3W - 5L
1,288 SR
Queue Stats
287W - 273L
1,587 Elo+
Party 2
Team Averages
Level 109
1,457 SR
1,490 Elo+

VS

Team Averages
Level 73
1,462 SR
1,559 Elo+
Nemesis
Nemesis
 
Nemesis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
BloobKing
Sol
Level 122
God Stats
6W - 6L
1,500 SR
Queue Stats
279W - 283L
1,582 Elo+
Party 1
Yemoja
Yemoja
HeadOpener
Yemoja
Level 69
God Stats
1W - 2L
1,186 SR
Queue Stats
69W - 55L
1,575 Elo+
Party 1
Osiris
Osiris
ProphetVoltage
Osiris
Level 36
God Stats
3W - 2L
1,500 SR
Queue Stats
199W - 189L
1,533 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bgamerYT
Morgan Le Fay
Level 55
God Stats
2W - 2L
1,622 SR
Queue Stats
16W - 8L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaleDW
Sun Wukong
13
2 / 1 / 2
7,081
506
4,268
6,977
3,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chernobog
Hypzz
Chernobog
14
1 / 1 / 5
7,834
560
5,374
6,627
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
14
4 / 1 / 3
8,131
581
12,249
9,318
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,861
419
2,563
9,452
4,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
iVToxicX
Ao Kuang
12
4 / 4 / 3
7,465
533
4,441
10,970
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 2 / 3
7,830
559
7,234
11,437
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 1
8,193
585
2,887
8,002
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
HeadOpener
Yemoja
9
1 / 4 / 3
6,009
429
2,836
8,126
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 0 / 0
8,858
633
9,113
8,506
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
bgamerYT
Morgan Le Fay
13
1 / 3 / 2
7,361
526
5,976
7,053
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
11
Kills
10
10
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
2
3
2.25
W
1
2
1
0.75
L
Sun Wukong
DaleDW
Sun Wukong
2
1
2
3
W
Yemoja
HeadOpener
Yemoja
1
4
3
0.63
L
Chernobog
Hypzz
Chernobog
1
1
5
3.5
L
Ah Puch
4
1
3
5.5
L
0
3
0
0
W
4
0
0
4
W
Morgan Le Fay
bgamerYT
Morgan Le Fay
1
3
2
0.67
L
Ao Kuang
iVToxicX
Ao Kuang
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,895
Damage
28,046
43,344
Taken
43,124
15,388
Mitigated
17,549
18,541
Healing
14,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,234
3,253
0
2,536
11,437
4,108
0
5,260
6,133
0
58,397
W
2,887
1,589
0
3,590
8,002
1,987
858
0
7,717
59,884
0
L
Sun Wukong
DaleDW
Sun Wukong
4,268
494
0
1,385
6,977
3,382
0
2,390
4,411
0
38,094
W
Yemoja
HeadOpener
Yemoja
2,836
671
1,469
1,423
8,126
2,896
0
4,980
3,094
13,192
683
L
Chernobog
Hypzz
Chernobog
5,374
3,424
0
3,848
6,627
2,247
0
1,996
4,429
0
51,535
L
Ah Puch
12,249
133
29
4,972
9,318
2,384
0
3,817
5,363
60,419
0
L
2,563
536
0
3,282
9,452
4,181
0
0
9,452
0
23,936
W
9,113
4,298
0
3,897
8,506
5,892
0
1,234
6,976
0
60,166
W
Morgan Le Fay
bgamerYT
Morgan Le Fay
5,976
812
0
1,596
7,053
2,666
0
5,216
1,799
48,327
0
L
Ao Kuang
iVToxicX
Ao Kuang
4,441
762
0
5,025
10,970
3,194
0
2,871
8,099
35,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,372
Gold Earned
38,251
439
Minions Killed
471
0
Camps Cleared
0
1,292,624
Distance Traveled
1,403,595
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,830
559
96
7
0
302,995
4
W
Sol
8,193
585
120
9
0
279,447
1
L
Sun Wukong
7,081
506
82
6
0
276,525
4
W
Yemoja
6,009
429
29
2
0
270,238
6
L
Chernobog
7,834
560
115
8
0
281,360
4
L
Ah Puch
8,131
581
105
8
0
260,201
4
L
Mulan
5,861
419
59
4
0
184,930
4
W
Osiris
8,858
633
126
9
0
281,241
3
W
Morgan Le Fay
7,361
526
100
7
0
269,674
5
L
Ao Kuang
7,465
533
78
6
0
289,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role