Player Matchup

Tyr
Tyr
Dat nga18
Tyr
Level 35
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Neith
Neith
ItzBenderBby
Neith
Level 108
God Stats
57W - 62L
1,552 SR
Queue Stats
316W - 386L
1,418 Elo+
Party 2
Sol
Sol
JJ gone crazy
Sol
Level 160
God Stats
2W - 3L
1,653 SR
Queue Stats
121W - 161L
1,516 Elo+
Party 2
Team Averages
Level 101
1,503 SR
1,478 Elo+

VS

Team Averages
Level 87
1,551 SR
1,482 Elo+
Bacchus
Bacchus
ChickenJoh
Bacchus
Level 100
God Stats
2W - 1L
1,674 SR
Queue Stats
3W - 9L
1,435 Elo+
Party 1
Merlin
Merlin
PATCHESTHEPIRATE
Merlin
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,435 Elo+
Party 1
Fenrir
Fenrir
Sciegn
Fenrir
Level 108
God Stats
3W - 0L
1,480 SR
Queue Stats
3W - 6L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
9,364
624
6,748
13,643
13,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 1 / 9
9,643
643
10,443
12,732
4,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
8 / 5 / 3
10,893
726
10,820
14,291
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChickenJoh
Bacchus
14
1 / 7 / 4
9,261
617
8,529
14,218
15,883
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
3 / 0 / 6
11,271
751
17,021
6,528
2,336
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Sciegn
Fenrir
16
5 / 4 / 4
10,990
733
9,713
13,555
6,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
11
Kills
9
9
Deaths
11
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ChickenJoh
Bacchus
1
7
4
0.43
L
2
3
7
1.83
L
1
1
9
5.5
L
8
5
3
1.9
W
3
0
6
6
W
Fenrir
Sciegn
Fenrir
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,011
Damage
35,263
40,666
Taken
34,301
22,671
Mitigated
24,625
9,263
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ChickenJoh
Bacchus
8,529
526
454
1,328
14,218
15,883
0
3,527
10,208
16,888
0
L
6,748
1,161
0
1,532
13,643
13,090
255
9,635
3,876
0
14,076
L
10,443
3,789
53
2,563
12,732
4,418
0
8,787
3,862
0
33,476
L
10,820
2,791
0
5,115
14,291
5,163
69
7,432
6,608
43,271
3,922
W
17,021
873
0
1,866
6,528
2,336
231
2,290
4,238
66,631
0
W
Fenrir
Sciegn
Fenrir
9,713
3,636
0
4,234
13,555
6,406
514
4,889
8,600
0
27,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,900
Gold Earned
31,522
156
Minions Killed
175
6
Camps Cleared
6
783,327
Distance Traveled
799,882
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,261
617
21
1
1
261,284
2
L
Tyr
9,364
624
27
2
0
284,303
0
L
Neith
9,643
643
56
4
0
269,978
3
L
Sol
10,893
726
73
5
6
229,046
5
W
Merlin
11,271
751
125
8
1
287,614
1
W
Fenrir
10,990
733
29
2
4
250,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role