Player Matchup

Hercules
Hercules
AdamBrownout42
Hercules
Level 120
God Stats
15W - 15L
1,665 SR
Queue Stats
262W - 180L
1,558 Elo+
Party 2
Sol
Sol
alex u irons
Sol
Level 123
God Stats
8W - 1L
1,714 SR
Queue Stats
277W - 176L
1,543 Elo+
Party 2
Ne Zha
Ne Zha
gingerlambourne
Ne Zha
Level 47
God Stats
10W - 7L
1,486 SR
Queue Stats
317W - 229L
1,534 Elo+
Party 2
Team Averages
Level 97
1,622 SR
1,545 Elo+

VS

Team Averages
Level 66
1,444 SR
1,377 Elo+
Chaac
Chaac
AdolfoPH13
Chaac
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
Dagatuna
Neith
Level 61
God Stats
6W - 9L
1,420 SR
Queue Stats
55W - 89L
1,289 Elo+
Party 1
Baron Samedi
Baron Samedi
bydan29
Baron Samedi
Level 84
God Stats
11W - 15L
1,413 SR
Queue Stats
95W - 141L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
4 / 0 / 5
10,859
679
6,080
18,395
24,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

17
4 / 0 / 7
11,801
738
15,680
11,944
4,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 7
10,436
652
12,555
11,193
4,136
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 4 / 4
8,823
551
5,806
13,019
7,691
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Dagatuna
Neith
16
2 / 1 / 2
10,340
646
12,660
12,717
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
bydan29
Baron Samedi
15
3 / 6 / 2
9,913
620
13,096
12,711
6,071
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
5
5
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
0
5
6.5
L
Chaac
0
4
4
0.5
L
Neith
Dagatuna
Neith
2
1
2
3
W
4
0
7
7.5
L
Baron Samedi
bydan29
Baron Samedi
3
6
2
0.67
W
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,315
Damage
31,562
41,532
Taken
38,447
33,252
Mitigated
19,391
17,125
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
6,080
1,482
474
7,944
18,395
24,852
0
6,023
12,372
0
20,206
L
Chaac
5,806
276
0
3,817
13,019
7,691
0
3,866
9,153
0
23,444
L
Neith
Dagatuna
Neith
12,660
4,761
0
5,017
12,717
5,629
0
7,153
5,564
0
34,511
W
15,680
5,687
0
7,132
11,944
4,264
2,985
4,187
7,757
75,639
0
L
Baron Samedi
bydan29
Baron Samedi
13,096
219
2,597
3,888
12,711
6,071
0
5,291
7,420
42,408
0
W
12,555
848
256
1,319
11,193
4,136
0
3,314
7,879
0
35,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
29,076
207
Minions Killed
160
9
Camps Cleared
4
840,116
Distance Traveled
685,112
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,859
679
34
2
1
294,781
2
L
Chaac
8,823
551
33
2
1
232,796
4
L
Neith
10,340
646
59
4
2
239,363
2
W
Sol
11,801
738
142
9
7
250,646
6
L
Baron Samedi
9,913
620
68
4
1
212,953
0
W
Ne Zha
10,436
652
31
2
1
294,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role