Player Matchup

Yu Huang
Yu Huang
ImPathos
Yu Huang
Level 156
God Stats
0W - 1L
1,318 SR
Queue Stats
73W - 60L
1,637 Elo+
Party 1
Sol
Sol
KamiAdrian
Sol
Level 86
God Stats
2W - 2L
1,854 SR
Queue Stats
548W - 519L
1,548 Elo+
Solo
Ravana
Ravana
Robbie Ronin
Ravana
Level 124
God Stats
10W - 12L
1,615 SR
Queue Stats
233W - 210L
1,548 Elo+
Solo
Horus
Horus
auth3ntic86
Horus
Level 148
God Stats
6W - 10L
1,536 SR
Queue Stats
168W - 159L
1,635 Elo+
Solo
Hercules
Hercules
nB oZone
Hercules
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,600 Elo+
Party 1
Team Averages
Level 121
1,565 SR
1,594 Elo+

VS

Team Averages
Level 130
1,485 SR
1,527 Elo+
Atlas
Atlas
EarlobeBandit
Atlas
Level 159
God Stats
24W - 15L
1,624 SR
Queue Stats
268W - 285L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
Guaipao
Gilgamesh
Level 111
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
PeachyCremeTTV
Zhong Kui
Level 154
God Stats
7W - 4L
1,285 SR
Queue Stats
184W - 183L
1,602 Elo+
Solo
Medusa
Medusa
ThaRealPep
Medusa
Level 121
God Stats
6W - 6L
1,457 SR
Queue Stats
156W - 164L
1,508 Elo+
Solo
Chiron
Chiron
xSTONERBUDDYx
Chiron
Level 104
God Stats
4W - 3L
1,558 SR
Queue Stats
72W - 73L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ImPathos
Yu Huang
14
1 / 0 / 3
7,630
763
11,213
7,153
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 1 / 3
7,893
789
5,564
8,377
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
12
1 / 4 / 1
6,726
673
3,044
6,860
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 4
6,990
699
3,733
10,021
7,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
nB oZone
Hercules
14
3 / 2 / 1
7,569
757
5,481
12,549
7,604
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,437
844
8,450
11,297
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Guaipao
Gilgamesh
14
1 / 3 / 5
7,481
748
5,915
9,578
6,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
PeachyCremeTTV
Zhong Kui
14
4 / 2 / 3
8,239
824
12,088
9,172
8,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
ThaRealPep
Medusa
14
1 / 0 / 2
7,847
785
5,680
8,421
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 0 / 6
7,773
777
5,719
3,654
928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
7
Kills
8
8
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Gilgamesh
Guaipao
Gilgamesh
1
3
5
1.17
L
Yu Huang
ImPathos
Yu Huang
1
0
3
2.5
L
1
1
3
2.5
W
Zhong Kui
PeachyCremeTTV
Zhong Kui
4
2
3
2.75
L
Ravana
1
4
1
0.38
W
Medusa
ThaRealPep
Medusa
1
0
2
2
L
1
1
4
3
L
Hercules
nB oZone
Hercules
3
2
1
1.75
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,035
Damage
37,852
44,960
Taken
42,122
23,626
Mitigated
29,670
12,679
Healing
10,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,450
2,408
0
1,201
11,297
11,182
486
3,884
7,077
19,837
0
W
Gilgamesh
Guaipao
Gilgamesh
5,915
1,338
0
1,048
9,578
6,482
0
4,039
5,185
0
11,546
L
Yu Huang
ImPathos
Yu Huang
11,213
715
0
730
7,153
2,740
0
3,080
3,993
37,510
0
L
5,564
2,117
0
3,259
8,377
2,933
1,553
2,469
5,837
27,787
0
W
Zhong Kui
PeachyCremeTTV
Zhong Kui
12,088
2,739
0
2,220
9,172
8,393
1,500
2,709
6,138
26,714
3,736
L
Ravana
3,044
787
0
1,274
6,860
2,711
0
2,222
4,477
0
10,509
W
Medusa
ThaRealPep
Medusa
5,680
1,669
0
3,195
8,421
2,685
2,029
4,139
4,014
0
29,522
L
3,733
1,114
1,548
3,086
10,021
7,638
0
5,489
4,499
0
8,277
L
Hercules
nB oZone
Hercules
5,481
648
383
2,399
12,549
7,604
0
6,326
6,082
3,010
12,837
W
5,719
1,906
1,318
1,678
3,654
928
2,472
2,349
1,255
0
23,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,808
Gold Earned
39,777
192
Minions Killed
181
0
Camps Cleared
0
999,951
Distance Traveled
1,114,264
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,437
844
26
3
0
224,905
2
W
Gilgamesh
7,481
748
9
1
0
237,031
0
L
Yu Huang
7,630
763
77
8
0
217,494
1
L
Sol
7,893
789
56
6
0
184,655
1
W
Zhong Kui
8,239
824
42
4
0
198,244
1
L
Ravana
6,726
673
20
2
0
160,434
3
W
Medusa
7,847
785
57
6
0
239,752
3
L
Horus
6,990
699
14
1
0
222,032
0
L
Hercules
7,569
757
25
3
0
215,336
1
W
Chiron
7,773
777
47
5
0
214,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role