Player Matchup

Hades
Hades
Silver III
DxWH1T3x
Hades
Silver III
Level 129
God Stats
32W - 34L
1,595 SR
Queue Stats
291W - 355L
948 MMR
Solo
Thanatos
Thanatos
Bronze V
Itzitop
Thanatos
Bronze V
Level 103
God Stats
0W - 3L
1,360 SR
Queue Stats
12W - 37L
898 MMR
Solo
Geb
Geb
Silver III
KRIS STRANGE
Geb
Silver III
Level 127
God Stats
29W - 29L
1,512 SR
Queue Stats
91W - 119L
780 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,489 SR
875 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 66
1,312 SR
856 MMR
Agni
Agni
Bronze II
CashCrewG
Agni
Bronze II
Level 63
God Stats
20W - 20L
1,357 SR
Queue Stats
44W - 63L
986 MMR
Solo
Chaac
Chaac
Bronze I
Jamzyy v
Chaac
Bronze I
Level 46
God Stats
3W - 7L
1,256 SR
Queue Stats
52W - 99L
618 MMR
Solo
Hun Batz
Hun Batz
Silver IV
TheWonandOnly
Hun Batz
Silver IV
Level 88
God Stats
2W - 1L
1,323 SR
Queue Stats
30W - 40L
964 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DxWH1T3x
Hades
20
3 / 0 / 5
16,141
646
20,665
24,570
14,783
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
Itzitop
Thanatos
20
3 / 4 / 4
15,175
607
11,948
18,089
9,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
2 / 1 / 5
15,778
631
10,645
27,066
38,343
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ShivaBastetGilgameshAtlasThoth

VS

Bans
ZeusHorusAresVamanaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
1 / 3 / 4
14,979
599
22,210
13,142
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
Jamzyy v
Chaac
20
1 / 3 / 3
16,200
648
12,144
25,283
33,914
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hun Batz
TheWonandOnly
Hun Batz
18
3 / 3 / 2
14,787
591
14,641
22,250
11,405
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
8
Kills
5
5
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
1
3
4
1
L
Hades
DxWH1T3x
Hades
3
0
5
5.5
L
Thanatos
Itzitop
Thanatos
3
4
4
1.25
W
Chaac
Jamzyy v
Chaac
1
3
3
0.83
L
2
1
5
4.5
W
Hun Batz
TheWonandOnly
Hun Batz
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,258
Damage
48,995
69,725
Taken
60,675
62,556
Mitigated
49,580
36,452
Healing
13,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
22,210
578
184
1,808
13,142
4,261
709
8,793
4,179
89,844
0
L
Hades
DxWH1T3x
Hades
20,665
814
1,608
14,087
24,570
14,783
1,134
7,472
17,098
116,029
0
L
Thanatos
Itzitop
Thanatos
11,948
827
385
10,918
18,089
9,430
1,572
5,506
12,583
0
35,167
W
Chaac
Jamzyy v
Chaac
12,144
1,766
0
6,707
25,283
33,914
102
15,349
9,544
0
43,607
L
10,645
729
1,118
8,336
27,066
38,343
799
10,500
16,566
30,716
0
W
Hun Batz
TheWonandOnly
Hun Batz
14,641
4,236
0
4,412
22,250
11,405
1,084
7,532
14,381
3,084
71,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,094
Gold Earned
45,966
228
Minions Killed
264
9
Camps Cleared
12
1,411,552
Distance Traveled
1,432,480
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,979
599
122
5
4
445,763
1
L
Hades
16,141
646
179
7
8
468,673
12
L
Thanatos
15,175
607
35
1
1
463,267
4
W
Chaac
16,200
648
56
2
3
491,314
3
L
Geb
15,778
631
14
1
0
479,612
1
W
Hun Batz
14,787
591
86
3
5
495,403
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role