Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
SarahDorian
Sol
Level 126
God Stats
1W - 0L
1,669 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
temp-295404
Fafnir
Level 69
God Stats
3W - 1L
1,455 SR
Queue Stats
47W - 31L
1,705 Elo+
Party 1
Team Averages
Level 99
1,541 SR
1,568 Elo+

VS

Team Averages
Level 95
1,466 SR
1,596 Elo+
Kukulkan
Kukulkan
GheorgheHagi_uA
Kukulkan
Level 156
God Stats
364W - 270L
1,671 SR
Queue Stats
635W - 658L
1,591 Elo+
Solo
Ravana
Ravana
konrad656656
Ravana
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 35L
1,535 Elo+
Solo
Anhur
Anhur
luisedu08f
Anhur
Level 60
God Stats
0W - 1L
1,227 SR
Queue Stats
3W - 2L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
4 / 1 / 9
7,990
799
10,182
6,229
2,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 5
7,713
771
4,261
3,440
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
11
4 / 1 / 6
7,734
773
5,277
8,212
6,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
1 / 1 / 1
6,521
652
4,014
5,605
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
9
0 / 7 / 1
5,762
576
3,341
8,176
3,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
10
1 / 5 / 1
6,648
665
1,539
8,596
1,812
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
9
8.5
L
Kukulkan
1
1
1
1.5
W
5
0
5
7.5
L
Ravana
0
7
1
0.07
L
Anhur
1
5
1
0.3
W
Fafnir
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,720
Damage
8,894
17,881
Taken
22,377
9,547
Mitigated
6,899
4,985
Healing
1,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,182
2,276
0
2,274
6,229
2,281
388
1,430
4,799
0
42,257
L
Kukulkan
4,014
323
0
520
5,605
1,233
0
2,435
3,090
21,130
0
W
4,261
526
0
879
3,440
946
683
1,192
2,248
17,793
0
L
Ravana
3,341
637
0
594
8,176
3,854
0
3,798
4,282
0
8,989
L
Anhur
1,539
346
0
443
8,596
1,812
0
3,126
5,228
0
10,640
W
Fafnir
5,277
1,604
0
1,832
8,212
6,320
97
2,056
6,156
14,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,437
Gold Earned
18,931
112
Minions Killed
85
6
Camps Cleared
3
526,745
Distance Traveled
497,446
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,990
799
76
8
5
178,400
3
L
Kukulkan
6,521
652
44
4
1
166,656
4
W
Sol
7,713
771
23
2
1
176,557
3
L
Ravana
5,762
576
9
1
1
162,931
2
L
Anhur
6,648
665
32
3
1
167,859
0
W
Fafnir
7,734
773
13
1
0
171,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role