Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CHANOOK
Baron Samedi
Level 138
God Stats
8W - 6L
1,609 SR
Queue Stats
390W - 279L
1,627 Elo+
Party 2
Cliodhna
Cliodhna
Ibn Sharmouta
Cliodhna
Level 116
God Stats
4W - 1L
1,617 SR
Queue Stats
245W - 198L
1,716 Elo+
Party 1
Medusa
Medusa
PonchoPapi
Medusa
Level 155
God Stats
2W - 0L
1,834 SR
Queue Stats
224W - 167L
1,620 Elo+
Party 2
Team Averages
Level 145
1,612 SR
1,593 Elo+

VS

Team Averages
Level 147
1,545 SR
1,596 Elo+
Chiron
Chiron
ChaosControl45
Chiron
Level 160
God Stats
10W - 8L
1,713 SR
Queue Stats
608W - 638L
1,540 Elo+
Solo
Awilix
Awilix
ShaneZell
Awilix
Level 160
God Stats
1W - 2L
1,276 SR
Queue Stats
291W - 194L
1,614 Elo+
Party 3
Jormungandr
Jormungandr
TipsyTortoise
Jormungandr
Level 145
God Stats
2W - 2L
1,677 SR
Queue Stats
295W - 199L
1,588 Elo+
Party 3
Tiamat
Tiamat
TrainerCharlie
Tiamat
Level 160
God Stats
3W - 4L
1,558 SR
Queue Stats
95W - 77L
1,675 Elo+
Party 3
Kali
Kali
mucousmoon1632
Kali
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 158L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 0 / 9
8,287
753
9,194
7,958
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
 
Loki
15
2 / 2 / 7
8,210
746
5,112
8,366
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
CHANOOK
Baron Samedi
16
4 / 0 / 13
8,658
787
15,171
8,237
3,639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Ibn Sharmouta
Cliodhna
15
2 / 1 / 7
8,289
754
9,227
7,971
2,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
PonchoPapi
Medusa
16
8 / 0 / 5
8,911
810
13,166
9,446
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
7,596
691
5,644
11,178
4,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
ShaneZell
Awilix
12
0 / 5 / 1
6,781
616
6,523
13,583
12,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
TipsyTortoise
Jormungandr
12
0 / 3 / 2
6,904
628
8,590
11,949
12,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 2 / 2
7,928
721
5,965
7,814
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 1
7,300
664
6,049
13,618
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
19
Kills
3
3
Deaths
19
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
9
7.5
W
Loki
 
Loki
2
2
7
2.75
W
Baron Samedi
CHANOOK
Baron Samedi
4
0
13
10.5
L
1
3
2
0.67
W
Cliodhna
Ibn Sharmouta
Cliodhna
2
1
7
5.5
W
Medusa
PonchoPapi
Medusa
8
0
5
10.5
L
Awilix
ShaneZell
Awilix
0
5
1
0.1
L
Jormungandr
TipsyTortoise
Jormungandr
0
3
2
0.33
L
1
2
2
1
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,870
Damage
32,771
41,978
Taken
58,142
20,149
Mitigated
38,295
16,837
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,194
744
477
1,435
7,958
7,209
0
2,967
4,893
20,689
0
W
Loki
 
Loki
5,112
1,491
0
2,576
8,366
2,638
0
1,565
6,672
0
27,256
W
Baron Samedi
CHANOOK
Baron Samedi
15,171
1,693
2,784
5,213
8,237
3,639
544
4,194
4,011
34,332
0
L
5,644
1,306
825
3,157
11,178
4,839
0
4,735
6,443
0
25,089
W
Cliodhna
Ibn Sharmouta
Cliodhna
9,227
782
0
1,415
7,971
2,730
0
2,938
4,904
0
33,002
W
Medusa
PonchoPapi
Medusa
13,166
7,727
0
2,937
9,446
3,933
2,639
2,891
6,444
0
35,485
L
Awilix
ShaneZell
Awilix
6,523
1,790
0
2,518
13,583
12,003
0
4,902
8,681
0
14,277
L
Jormungandr
TipsyTortoise
Jormungandr
8,590
1,710
0
397
11,949
12,197
0
5,006
6,943
23,616
0
L
5,965
304
0
2,724
7,814
4,160
0
2,978
4,836
36,644
0
L
6,049
2,744
0
2,602
13,618
5,096
0
6,744
6,874
0
19,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,355
Gold Earned
36,509
256
Minions Killed
195
0
Camps Cleared
0
1,231,993
Distance Traveled
1,084,385
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,287
753
34
3
0
239,986
5
W
Loki
8,210
746
48
4
0
257,298
0
W
Baron Samedi
8,658
787
59
5
0
247,943
4
L
Chiron
7,596
691
47
4
0
213,713
1
W
Cliodhna
8,289
754
57
5
0
260,102
0
W
Medusa
8,911
810
58
5
0
226,664
0
L
Awilix
6,781
616
16
1
0
229,139
5
L
Jormungandr
6,904
628
28
3
0
208,717
3
L
Tiamat
7,928
721
74
7
0
230,254
5
L
Kali
7,300
664
30
3
0
202,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role