Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
APOLLOSOGOOD
Merlin
Level 159
God Stats
13W - 7L
1,585 SR
Queue Stats
201W - 184L
1,561 Elo+
Party 2
Gilgamesh
Gilgamesh
ChalupaBAT
Gilgamesh
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
194W - 219L
1,369 Elo+
Solo
Hou Yi
Hou Yi
Clowndog land
Hou Yi
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 32L
1,446 Elo+
Solo
Chaac
Chaac
NobileNumber
Chaac
Level 92
God Stats
9W - 11L
1,457 SR
Queue Stats
166W - 162L
1,515 Elo+
Party 2
Team Averages
Level 120
1,508 SR
1,478 Elo+

VS

Team Averages
Level 105
1,440 SR
1,433 Elo+
Nike
Nike
CitrousCMAC36
Nike
Level 89
God Stats
2W - 5L
1,402 SR
Queue Stats
82W - 98L
1,398 Elo+
Party 1
Sobek
Sobek
LVBK777KUSH
Sobek
Level 109
God Stats
3W - 3L
1,436 SR
Queue Stats
130W - 117L
1,468 Elo+
Solo
Sol
Sol
bmont52
Sol
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 150L
1,409 Elo+
Party 1
Achilles
Achilles
xKiNgXxREAPERx
Achilles
Level 119
God Stats
0W - 4L
1,316 SR
Queue Stats
322W - 369L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
xxpipo99xx
Danzaburou
Level 69
God Stats
1W - 1L
1,544 SR
Queue Stats
27W - 26L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 4
5,710
476
3,634
5,901
4,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
13
4 / 0 / 1
7,437
620
6,576
3,878
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
ChalupaBAT
Gilgamesh
13
0 / 0 / 0
6,920
577
2,642
3,958
1,588
Breastplate

Breastplate

+20
Physical Protection

11
3 / 1 / 0
6,693
558
3,796
4,642
1,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 1 / 2
6,579
548
3,607
7,762
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,945
495
1,963
5,771
4,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 1 / 0
4,941
412
1,062
7,025
3,468
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
9
0 / 3 / 1
5,450
454
895
5,678
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 2 / 1
5,775
481
4,177
8,220
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
xxpipo99xx
Danzaburou
9
1 / 3 / 0
5,432
453
3,210
6,160
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
9
Kills
2
2
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
4
2
W
Merlin
4
0
1
4.5
W
Gilgamesh
ChalupaBAT
Gilgamesh
0
0
0
0
L
0
0
0
0
W
3
1
0
3
L
0
1
0
0
W
2
1
2
3
L
Sol
0
3
1
0.17
L
Achilles
1
2
1
0.75
L
Danzaburou
xxpipo99xx
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,255
Damage
11,307
26,141
Taken
32,854
12,584
Mitigated
14,911
6,904
Healing
6,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,634
86
0
1,281
5,901
4,360
0
648
5,253
17,268
0
W
Merlin
6,576
130
0
777
3,878
1,314
57
140
3,738
44,941
0
W
Gilgamesh
ChalupaBAT
Gilgamesh
2,642
710
0
546
3,958
1,588
0
0
3,654
0
41,828
L
1,963
303
0
1,036
5,771
4,650
0
90
5,681
0
32,962
W
3,796
1,689
527
1,245
4,642
1,207
360
414
4,228
0
41,141
L
1,062
69
0
1,050
7,025
3,468
0
1,700
5,325
13,632
0
W
3,607
355
0
2,528
7,762
4,115
0
755
6,971
0
41,380
L
Sol
895
354
0
1,637
5,678
1,383
0
2,687
2,991
21,578
0
L
Achilles
4,177
957
0
479
8,220
3,706
0
3,699
4,521
0
31,042
L
Danzaburou
xxpipo99xx
Danzaburou
3,210
1,426
0
2,326
6,160
1,704
16
2,034
4,126
0
31,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,339
Gold Earned
27,543
400
Minions Killed
263
0
Camps Cleared
0
1,163,722
Distance Traveled
1,067,137
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,710
476
35
3
0
231,926
4
W
Merlin
7,437
620
98
8
0
233,399
1
W
Gilgamesh
6,920
577
84
7
0
212,721
3
L
Nike
5,945
495
84
7
0
192,043
4
W
Hou Yi
6,693
558
99
8
0
222,047
2
L
Sobek
4,941
412
25
2
0
226,432
2
W
Chaac
6,579
548
84
7
0
263,629
1
L
Sol
5,450
454
43
4
0
192,326
2
L
Achilles
5,775
481
57
5
0
246,675
2
L
Danzaburou
5,432
453
54
5
0
209,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role