Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BrawlyThrone945
King Arthur
Level 57
God Stats
1W - 1L
1,317 SR
Queue Stats
107W - 72L
1,599 Elo+
Party 2
Apollo
Apollo
CoolKagami
Apollo
Level 66
God Stats
0W - 1L
1,371 SR
Queue Stats
43W - 36L
1,570 Elo+
Party 2
Jormungandr
Jormungandr
OKtenminute
Jormungandr
Level 147
God Stats
3W - 7L
1,444 SR
Queue Stats
231W - 178L
1,616 Elo+
Party 2
Sun Wukong
Sun Wukong
Swoop BASSxDROP
Sun Wukong
Level 145
God Stats
3W - 3L
1,448 SR
Queue Stats
164W - 150L
1,532 Elo+
Party 2
Team Averages
Level 114
1,416 SR
1,563 Elo+

VS

Team Averages
Level 120
1,448 SR
1,485 Elo+
Nu Wa
Nu Wa
Brodariing
Nu Wa
Level 160
God Stats
14W - 14L
1,589 SR
Queue Stats
746W - 806L
1,493 Elo+
Party 1
Kali
Kali
Rioica
Kali
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
524W - 516L
1,480 Elo+
Solo
Olorun
Olorun
Spazout91
Olorun
Level 122
God Stats
5W - 3L
1,463 SR
Queue Stats
419W - 424L
1,471 Elo+
Solo
The Morrigan
The Morrigan
SynCxproduct
The Morrigan
Level 49
God Stats
1W - 1L
1,273 SR
Queue Stats
151W - 156L
1,509 Elo+
Solo
Neith
Neith
pumaDgusti
Neith
Level 127
God Stats
11W - 8L
1,412 SR
Queue Stats
210W - 223L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
5 / 2 / 5
10,888
726
22,784
17,790
8,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
BrawlyThrone945
King Arthur
14
2 / 11 / 5
9,288
619
9,012
21,644
13,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
CoolKagami
Apollo
15
2 / 8 / 3
8,827
588
8,057
18,358
6,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
OKtenminute
Jormungandr
18
3 / 10 / 7
11,151
743
20,960
31,301
33,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
Swoop BASSxDROP
Sun Wukong
16
1 / 4 / 7
9,083
606
8,461
22,060
16,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
12 / 2 / 17
12,444
830
29,013
12,226
5,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
Rioica
Kali
18
5 / 4 / 20
12,489
833
14,852
26,409
20,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Spazout91
Olorun
20
4 / 1 / 22
11,467
764
14,836
16,377
13,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

The Morrigan
SynCxproduct
The Morrigan
18
9 / 3 / 18
12,172
811
20,508
11,334
4,788
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
17
5 / 3 / 23
11,230
749
21,201
13,463
5,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
135
13
Kills
35
35
Deaths
13
27
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
2
5
3.75
L
King Arthur
BrawlyThrone945
King Arthur
2
11
5
0.41
W
Nu Wa
12
2
17
10.25
L
Apollo
CoolKagami
Apollo
2
8
3
0.44
L
Jormungandr
OKtenminute
Jormungandr
3
10
7
0.65
W
Kali
Rioica
Kali
5
4
20
3.75
W
Olorun
Spazout91
Olorun
4
1
22
15
L
Sun Wukong
Swoop BASSxDROP
Sun Wukong
1
4
7
1.13
W
The Morrigan
SynCxproduct
The Morrigan
9
3
18
6
W
Neith
5
3
23
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,274
Damage
100,410
111,153
Taken
79,809
78,672
Mitigated
49,702
32,330
Healing
36,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
22,784
271
8,622
7,360
17,790
8,226
0
10,327
7,463
59,030
0
L
King Arthur
BrawlyThrone945
King Arthur
9,012
156
1,419
3,476
21,644
13,490
0
13,599
8,045
223
16,010
W
Nu Wa
29,013
10,666
2,053
1,929
12,226
5,158
1,053
8,113
3,904
54,287
0
L
Apollo
CoolKagami
Apollo
8,057
2,791
1,191
1,476
18,358
6,053
0
10,510
7,848
0
23,008
L
Jormungandr
OKtenminute
Jormungandr
20,960
1,595
753
1,959
31,301
33,930
42
16,842
14,459
56,800
0
W
Kali
Rioica
Kali
14,852
8,422
2,952
11,557
26,409
20,780
489
12,248
13,438
0
22,328
W
Olorun
Spazout91
Olorun
14,836
8,103
4,689
6,031
16,377
13,163
1,358
8,434
7,731
24,935
0
L
Sun Wukong
Swoop BASSxDROP
Sun Wukong
8,461
1,389
1,861
4,213
22,060
16,973
0
13,079
8,981
0
29,467
W
The Morrigan
SynCxproduct
The Morrigan
20,508
4,003
2,258
3,066
11,334
4,788
203
7,815
3,393
44,822
0
W
Neith
21,201
5,229
648
1,393
13,463
5,813
3,137
7,117
5,949
0
34,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,237
Gold Earned
59,802
193
Minions Killed
165
0
Camps Cleared
0
1,233,067
Distance Traveled
1,329,344
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,888
726
61
4
0
290,229
5
L
King Arthur
9,288
619
10
1
0
214,327
0
W
Nu Wa
12,444
830
50
3
0
268,097
2
L
Apollo
8,827
588
33
2
0
246,529
0
L
Jormungandr
11,151
743
61
4
0
227,426
0
W
Kali
12,489
833
6
0
0
248,848
1
W
Olorun
11,467
764
32
2
0
277,958
0
L
Sun Wukong
9,083
606
28
2
0
254,556
0
W
The Morrigan
12,172
811
51
3
0
244,716
0
W
Neith
11,230
749
26
2
0
289,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role