Player Matchup

Zeus
Zeus
NaelSouza_
Zeus
Level 42
God Stats
6W - 5L
1,719 SR
Queue Stats
389W - 414L
1,392 Elo+
Solo
Ganesha
Ganesha
SnailfromAW
Ganesha
Level 26
God Stats
4W - 1L
1,267 SR
Queue Stats
261W - 205L
1,648 Elo+
Solo
Eset
Eset
WC BAW
Eset
Level 107
God Stats
12W - 2L
1,954 SR
Queue Stats
311W - 270L
1,450 Elo+
Solo
Tsukuyomi
Tsukuyomi
trashiest1around
Tsukuyomi
Level 17
God Stats
2W - 0L
1,735 SR
Queue Stats
45W - 55L
1,423 Elo+
Solo
Hel
Hel
坤元九旭
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,360 Elo+
Solo
Team Averages
Level 42
1,635 SR
1,455 Elo+

VS

Team Averages
Level 121
1,519 SR
1,478 Elo+
Morgan Le Fay
Morgan Le Fay
ErdmanX
Morgan Le Fay
Level 25
God Stats
0W - 2L
1,257 SR
Queue Stats
14W - 17L
1,338 Elo+
Solo
Pele
Pele
HexManiacAki
Pele
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 79L
1,503 Elo+
Party 1
Hel
Hel
HowMyBussyTaste
Hel
Level 158
God Stats
2W - 3L
1,733 SR
Queue Stats
293W - 273L
1,524 Elo+
Party 1
Fenrir
Fenrir
jauquet11
Fenrir
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
938W - 967L
1,503 Elo+
Solo
Bakasura
Bakasura
jenkns
Bakasura
Level 148
God Stats
1W - 1L
1,605 SR
Queue Stats
229W - 224L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 14
9,236
1,026
12,034
5,656
2,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
SnailfromAW
Ganesha
16
0 / 1 / 27
9,428
1,048
10,066
14,912
14,475
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
WC BAW
Eset
15
6 / 2 / 13
9,176
1,020
6,584
10,010
4,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
16
10 / 4 / 12
9,890
1,099
12,452
11,666
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
7 / 2 / 16
9,093
1,010
9,409
8,984
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ErdmanX
Morgan Le Fay
12
0 / 8 / 4
6,861
762
8,571
11,109
3,392
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 6 / 9
7,716
857
6,464
10,207
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
4 / 4 / 3
8,356
928
11,876
8,861
3,438
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
jauquet11
Fenrir
14
4 / 8 / 4
8,810
979
6,943
10,791
4,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
jenkns
Bakasura
12
1 / 4 / 5
7,373
819
2,108
14,426
9,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
35
30
Kills
10
10
Deaths
30
82
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ErdmanX
Morgan Le Fay
0
8
4
0.25
L
1
6
9
0.92
L
4
4
3
1.38
W
7
1
14
14
W
Ganesha
SnailfromAW
Ganesha
0
1
27
13.5
W
Eset
WC BAW
Eset
6
2
13
6.25
L
Fenrir
jauquet11
Fenrir
4
8
4
0.75
L
Bakasura
jenkns
Bakasura
1
4
5
0.88
W
Tsukuyomi
10
4
12
4
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,545
Damage
35,962
51,228
Taken
55,394
31,301
Mitigated
25,156
24,655
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ErdmanX
Morgan Le Fay
8,571
453
234
481
11,109
3,392
0
6,948
4,161
22,068
0
L
6,464
303
0
957
10,207
5,277
0
6,405
3,802
0
11,389
L
11,876
548
3,880
3,571
8,861
3,438
0
6,986
1,875
23,998
0
W
12,034
2,168
313
541
5,656
2,862
1,318
2,895
2,741
23,560
0
W
Ganesha
SnailfromAW
Ganesha
10,066
1,470
1,218
3,434
14,912
14,475
233
4,225
10,422
19,358
0
W
Eset
WC BAW
Eset
6,584
302
1,658
1,560
10,010
4,498
1,352
4,818
5,101
22,125
0
L
Fenrir
jauquet11
Fenrir
6,943
1,093
141
622
10,791
4,024
0
8,425
2,366
0
10,796
L
Bakasura
jenkns
Bakasura
2,108
1,554
43
4,244
14,426
9,025
0
9,329
5,097
0
3,917
W
Tsukuyomi
12,452
3,953
785
2,543
11,666
5,013
1,546
3,197
8,209
0
23,927
W
9,409
1,520
8,571
4,032
8,984
4,453
309
5,312
3,596
18,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,823
Gold Earned
39,116
111
Minions Killed
77
0
Camps Cleared
0
892,367
Distance Traveled
733,922
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,861
762
21
2
0
140,263
1
L
Pele
7,716
857
9
1
0
162,598
0
L
Hel
8,356
928
21
2
0
172,207
0
W
Zeus
9,236
1,026
25
3
0
156,765
0
W
Ganesha
9,428
1,048
0
0
0
189,104
0
W
Eset
9,176
1,020
39
4
0
179,394
0
L
Fenrir
8,810
979
11
1
0
151,791
0
L
Bakasura
7,373
819
15
2
0
107,063
0
W
Tsukuyomi
9,890
1,099
28
3
0
191,870
0
W
Hel
9,093
1,010
19
2
0
175,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role