Player Matchup

Tsukuyomi
Tsukuyomi
Druide_Isaak
Tsukuyomi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,479 Elo+
Party 3
Izanami
Izanami
KnirpsTanne373
Izanami
Level 25
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 3L
1,238 Elo+
Party 3
Bellona
Bellona
KuroSakura04
Bellona
Level 18
God Stats
0W - 3L
1,250 SR
Queue Stats
0W - 3L
1,238 Elo+
Party 3
Cthulhu
Cthulhu
NebeITanne
Cthulhu
Level 18
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 3L
1,238 Elo+
Party 3
Janus
Janus
bigmuffintops
Janus
Level 89
God Stats
25W - 19L
1,508 SR
Queue Stats
101W - 90L
1,495 Elo+
Solo
Team Averages
Level 58
1,352 SR
1,337 Elo+

VS

Team Averages
Level 69
1,515 SR
1,455 Elo+
Loki
Loki
Alexvasto
Loki
Level 89
God Stats
4W - 6L
1,720 SR
Queue Stats
237W - 187L
1,454 Elo+
Party 2
Neith
Neith
BossoCK998
Neith
Level 125
God Stats
3W - 3L
1,206 SR
Queue Stats
223W - 185L
1,495 Elo+
Party 2
Thoth
Thoth
Pil7hur
Thoth
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 112L
1,409 Elo+
Party 1
Mulan
Mulan
Vanitas01_
Mulan
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
163W - 139L
1,541 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
zINeyKiiz
Ah Muzen Cab
Level 42
God Stats
33W - 19L
1,650 SR
Queue Stats
374W - 397L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Druide_Isaak
Tsukuyomi
7
0 / 7 / 0
4,491
449
1,424
8,138
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
4,213
421
912
4,260
570
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
KuroSakura04
Bellona
8
0 / 5 / 0
4,810
481
1,467
6,774
3,823
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cthulhu
NebeITanne
Cthulhu
6
0 / 1 / 0
4,222
422
1,445
5,211
4,004
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 2 / 0
6,008
601
2,905
5,583
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
2 / 0 / 5
6,390
639
3,733
4,544
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
10
5 / 0 / 2
6,296
630
6,429
3,653
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Pil7hur
Thoth
10
1 / 2 / 1
6,109
611
1,975
4,003
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
11
5 / 0 / 0
6,543
654
3,764
4,318
2,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
zINeyKiiz
Ah Muzen Cab
9
2 / 0 / 3
5,768
577
5,456
3,904
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
15
16
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
2
0
5
4.5
W
Neith
5
0
2
6
L
Tsukuyomi
Druide_Isaak
Tsukuyomi
0
7
0
0
L
0
1
0
0
L
Bellona
KuroSakura04
Bellona
0
5
0
0
L
Cthulhu
NebeITanne
Cthulhu
0
1
0
0
W
Thoth
Pil7hur
Thoth
1
2
1
0.75
W
Mulan
5
0
0
5
L
2
2
0
1
W
Ah Muzen Cab
zINeyKiiz
Ah Muzen Cab
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,153
Damage
21,357
29,966
Taken
20,422
10,957
Mitigated
7,439
5,291
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
3,733
951
0
3,000
4,544
1,349
0
232
4,291
0
33,205
W
Neith
6,429
3,546
0
1,203
3,653
1,388
28
855
2,772
0
31,859
L
Tsukuyomi
Druide_Isaak
Tsukuyomi
1,424
375
0
1,347
8,138
1,534
0
118
8,020
0
16,863
L
912
661
0
1,366
4,260
570
0
0
4,260
0
17,152
L
Bellona
KuroSakura04
Bellona
1,467
470
0
802
6,774
3,823
169
0
6,571
0
16,278
L
Cthulhu
NebeITanne
Cthulhu
1,445
74
0
613
5,211
4,004
0
0
5,211
6,476
0
W
Thoth
Pil7hur
Thoth
1,975
134
0
400
4,003
1,172
0
2,171
1,658
34,937
0
W
Mulan
3,764
554
0
2,229
4,318
2,457
894
0
4,318
0
28,271
L
2,905
202
0
1,163
5,583
1,026
0
1,857
3,726
36,366
0
W
Ah Muzen Cab
zINeyKiiz
Ah Muzen Cab
5,456
3,512
0
2,810
3,904
1,073
539
871
3,033
0
32,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,744
Gold Earned
31,106
228
Minions Killed
333
0
Camps Cleared
0
969,483
Distance Traveled
966,599
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,390
639
67
7
0
232,263
0
W
Neith
6,296
630
55
6
0
186,690
2
L
Tsukuyomi
4,491
449
46
5
0
210,803
0
L
Izanami
4,213
421
39
4
0
188,268
1
L
Bellona
4,810
481
49
5
0
182,806
0
L
Cthulhu
4,222
422
15
2
0
181,096
0
W
Thoth
6,109
611
72
7
0
198,626
3
W
Mulan
6,543
654
76
8
0
155,257
2
L
Janus
6,008
601
79
8
0
206,510
2
W
Ah Muzen Cab
5,768
577
63
6
0
193,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role