Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
NotsoRisky
Hachiman
Level 68
God Stats
1W - 3L
1,510 SR
Queue Stats
18W - 10L
1,645 Elo+
Party 2
Yu Huang
Yu Huang
itsSHADOWv
Yu Huang
Level 89
God Stats
9W - 9L
1,631 SR
Queue Stats
273W - 262L
1,478 Elo+
Party 1
Team Averages
Level 88
1,528 SR
1,524 Elo+

VS

Team Averages
Level 109
1,598 SR
1,557 Elo+
Ah Muzen Cab
Ah Muzen Cab
NivlaCalvin
Ah Muzen Cab
Level 116
God Stats
5W - 2L
1,798 SR
Queue Stats
189W - 173L
1,552 Elo+
Solo
Zhong Kui
Zhong Kui
Preoz
Zhong Kui
Level 101
God Stats
2W - 1L
1,285 SR
Queue Stats
94W - 66L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
johnstp
Cu Chulainn
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 52L
1,550 Elo+
Solo
Aphrodite
Aphrodite
喵了个咪a
Aphrodite
Level 157
God Stats
42W - 37L
1,724 SR
Queue Stats
274W - 261L
1,600 Elo+
Party 3
Bastet
Bastet
王知新zx
Bastet
Level 104
God Stats
2W - 3L
1,683 SR
Queue Stats
288W - 272L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 2 / 2
9,132
507
12,303
14,856
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
 
Chaac
14
1 / 7 / 0
8,829
491
7,700
19,637
12,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
13
3 / 4 / 3
8,517
473
6,418
12,816
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
NotsoRisky
Hachiman
13
1 / 4 / 3
8,206
456
8,057
12,518
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
itsSHADOWv
Yu Huang
13
0 / 6 / 0
8,021
446
5,567
12,085
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NivlaCalvin
Ah Muzen Cab
15
3 / 3 / 3
9,150
508
10,194
14,001
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Preoz
Zhong Kui
19
7 / 0 / 3
11,190
622
9,872
9,012
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
johnstp
Cu Chulainn
17
4 / 2 / 8
10,855
603
17,626
16,289
16,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
喵了个咪a
Aphrodite
14
1 / 3 / 8
8,680
482
3,028
7,783
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
16
7 / 2 / 3
9,849
547
13,738
13,320
5,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
10
Kills
22
23
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
2
2
3
L
Chaac
 
Chaac
1
7
0
0.14
L
Baron Samedi
 
Baron Samedi
3
4
3
1.13
W
Ah Muzen Cab
NivlaCalvin
Ah Muzen Cab
3
3
3
1.5
L
Hachiman
NotsoRisky
Hachiman
1
4
3
0.63
W
Zhong Kui
Preoz
Zhong Kui
7
0
3
8.5
L
Yu Huang
itsSHADOWv
Yu Huang
0
6
0
0
W
Cu Chulainn
johnstp
Cu Chulainn
4
2
8
4
W
Aphrodite
喵了个咪a
Aphrodite
1
3
8
1.67
W
Bastet
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,045
Damage
54,458
71,912
Taken
60,405
32,740
Mitigated
38,892
19,367
Healing
27,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
12,303
5,950
0
2,956
14,856
4,454
0
2,712
12,144
0
59,624
L
Chaac
 
Chaac
7,700
2,213
0
7,328
19,637
12,999
0
2,940
16,697
0
64,869
L
Baron Samedi
 
Baron Samedi
6,418
1,095
263
3,020
12,816
9,351
0
5,570
7,246
29,970
0
W
Ah Muzen Cab
NivlaCalvin
Ah Muzen Cab
10,194
4,424
0
5,435
14,001
4,607
1,920
1,896
11,811
0
75,555
L
Hachiman
NotsoRisky
Hachiman
8,057
3,208
0
4,428
12,518
2,394
0
160
12,358
0
54,089
W
Zhong Kui
Preoz
Zhong Kui
9,872
506
0
4,197
9,012
5,841
0
4,009
4,649
81,767
0
L
Yu Huang
itsSHADOWv
Yu Huang
5,567
429
0
1,372
12,085
3,542
0
4,707
7,378
53,572
0
W
Cu Chulainn
johnstp
Cu Chulainn
17,626
2,936
0
4,566
16,289
16,438
0
1,616
14,659
13,508
66,595
W
Aphrodite
喵了个咪a
Aphrodite
3,028
305
3,334
3,795
7,783
6,657
64
2,035
5,694
20,645
0
W
Bastet
13,738
3,294
0
6,281
13,320
5,349
292
1,983
11,331
0
63,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,705
Gold Earned
49,724
524
Minions Killed
593
0
Camps Cleared
0
1,695,101
Distance Traveled
1,864,773
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,132
507
82
5
0
398,221
5
L
Chaac
8,829
491
136
8
0
346,146
4
L
Baron Samedi
8,517
473
56
3
0
323,064
3
W
Ah Muzen Cab
9,150
508
132
7
0
361,128
7
L
Hachiman
8,206
456
131
7
0
322,051
8
W
Zhong Kui
11,190
622
178
10
0
381,740
4
L
Yu Huang
8,021
446
119
7
0
305,619
3
W
Cu Chulainn
10,855
603
155
9
0
340,208
6
W
Aphrodite
8,680
482
32
2
0
369,107
6
W
Bastet
9,849
547
96
5
0
412,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role