Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Sqitama
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
SuperRadiateur
Jormungandr
Level 105
God Stats
0W - 1L
1,690 SR
Queue Stats
1W - 2L
1,271 Elo+
Party 1
Team Averages
Level 89
1,563 SR
1,424 Elo+

VS

Team Averages
Level 101
1,643 SR
1,532 Elo+
Yemoja
Yemoja
Tigerloid
Yemoja
Level 82
God Stats
9W - 10L
1,922 SR
Queue Stats
68W - 53L
1,561 Elo+
Party 2
Anhur
Anhur
thuglifeo
Anhur
Level 104
God Stats
1W - 1L
1,505 SR
Queue Stats
23W - 22L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
Ωllie
Ao Kuang
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 57L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 4 / 2
7,696
700
5,767
7,623
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Sqitama
Sun Wukong
8
0 / 4 / 4
6,673
607
4,572
8,344
6,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
SuperRadiateur
Jormungandr
13
3 / 2 / 1
8,319
756
9,350
10,422
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Tigerloid
Yemoja
13
2 / 0 / 8
9,167
833
6,746
9,115
9,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
thuglifeo
Anhur
11
4 / 5 / 5
8,155
741
5,835
8,604
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Ωllie
Ao Kuang
15
4 / 0 / 3
8,877
807
9,262
10,571
4,653
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
10
10
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
2
0.75
L
Sun Wukong
Sqitama
Sun Wukong
0
4
4
0.5
L
Jormungandr
SuperRadiateur
Jormungandr
3
2
1
1.75
W
Yemoja
Tigerloid
Yemoja
2
0
8
6
W
Anhur
thuglifeo
Anhur
4
5
5
1.3
W
Ao Kuang
Ωllie
Ao Kuang
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,689
Damage
21,843
26,389
Taken
28,290
20,545
Mitigated
17,178
4,045
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,767
152
0
1,051
7,623
2,503
0
5,306
2,317
30,364
0
L
Sun Wukong
Sqitama
Sun Wukong
4,572
782
0
681
8,344
6,675
0
4,565
3,779
0
7,322
L
Jormungandr
SuperRadiateur
Jormungandr
9,350
2,518
0
2,313
10,422
11,367
0
6,607
3,815
21,918
0
W
Yemoja
Tigerloid
Yemoja
6,746
1,694
1,470
3,067
9,115
9,446
344
4,353
4,383
16,215
0
W
Anhur
thuglifeo
Anhur
5,835
3,023
0
250
8,604
3,079
463
5,554
2,760
0
19,317
W
Ao Kuang
Ωllie
Ao Kuang
9,262
3,330
0
6,157
10,571
4,653
0
5,472
4,842
40,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,688
Gold Earned
26,199
109
Minions Killed
123
6
Camps Cleared
5
560,222
Distance Traveled
609,234
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,696
700
78
7
5
191,440
7
L
Sun Wukong
6,673
607
9
1
0
159,958
0
L
Jormungandr
8,319
756
22
2
1
208,824
3
W
Yemoja
9,167
833
21
2
1
200,280
0
W
Anhur
8,155
741
29
3
1
184,976
4
W
Ao Kuang
8,877
807
73
7
3
223,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role