Player Matchup

Chiron
Chiron
 
Chiron
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 129
God Stats
143W - 133L
1,545 SR
Queue Stats
312W - 341L
1,491 Elo+
Solo
Osiris
Osiris
FlushTheDrugs
Osiris
Level 57
God Stats
2W - 0L
1,498 SR
Queue Stats
57W - 57L
1,469 Elo+
Solo
Bakasura
Bakasura
arcanesinnerfan
Bakasura
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 130L
1,740 Elo+
Solo
Team Averages
Level 87
1,509 SR
1,540 Elo+

VS

Team Averages
Level 95
1,439 SR
1,529 Elo+
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ChiefDirtyBottom
Medusa
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,529 Elo+
Solo
King Arthur
King Arthur
Maghoul536
King Arthur
Level 67
God Stats
2W - 6L
1,316 SR
Queue Stats
27W - 28L
1,538 Elo+
Solo
Da Ji
Da Ji
RimReaper420
Da Ji
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 66L
1,518 Elo+
Party 1
Yu Huang
Yu Huang
Zallish
Yu Huang
Level 159
God Stats
40W - 36L
1,381 SR
Queue Stats
414W - 378L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
2 / 2 / 2
7,901
608
5,508
8,529
2,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
13
3 / 1 / 4
7,806
600
7,500
6,106
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Asmonerd
Sylvanus
11
0 / 4 / 3
6,771
521
5,954
9,698
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 5
7,139
549
4,637
10,933
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
16
10 / 2 / 4
9,395
723
11,262
8,646
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 2 / 7
6,154
473
4,298
11,032
8,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 1
6,543
503
5,749
10,112
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

King Arthur
Maghoul536
King Arthur
10
0 / 4 / 3
6,152
473
2,685
13,283
5,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 4 / 3
7,724
594
8,550
10,329
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Zallish
Yu Huang
11
3 / 3 / 5
7,137
549
6,525
5,206
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
17
Kills
11
11
Deaths
17
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
2
2
1.5
W
Baron Samedi
 
Baron Samedi
3
1
4
5
L
Yemoja
 
Yemoja
0
2
7
1.75
W
Sylvanus
Asmonerd
Sylvanus
0
4
3
0.38
L
0
4
1
0.13
W
2
2
5
2.25
L
King Arthur
Maghoul536
King Arthur
0
4
3
0.38
L
8
4
3
2.38
L
Yu Huang
Zallish
Yu Huang
3
3
5
1.83
W
Bakasura
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,861
Damage
27,807
43,912
Taken
49,962
24,019
Mitigated
21,831
17,670
Healing
11,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,508
1,637
698
4,140
8,529
2,523
0
841
7,688
0
60,929
W
Baron Samedi
 
Baron Samedi
7,500
415
202
3,056
6,106
2,453
32
1,846
4,260
47,068
0
L
Yemoja
 
Yemoja
4,298
1,282
435
1,762
11,032
8,231
0
3,472
6,877
15,196
0
W
Sylvanus
Asmonerd
Sylvanus
5,954
1,092
1,283
3,531
9,698
4,895
825
3,583
6,115
28,119
7,367
L
5,749
3,255
0
3,421
10,112
2,860
0
1,138
8,462
0
46,270
W
4,637
806
0
3,206
10,933
8,177
0
3,098
7,835
0
14,924
L
King Arthur
Maghoul536
King Arthur
2,685
581
0
2,592
13,283
5,968
125
3,655
8,592
0
29,457
L
8,550
2,341
0
2,462
10,329
3,257
0
2,492
7,388
0
37,884
L
Yu Huang
Zallish
Yu Huang
6,525
506
0
360
5,206
1,515
0
1,757
3,114
47,181
0
W
Bakasura
11,262
8,538
0
1,554
8,646
5,971
82
1,455
7,191
0
59,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,012
Gold Earned
33,710
390
Minions Killed
344
0
Camps Cleared
0
1,406,201
Distance Traveled
1,252,334
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,901
608
104
8
0
273,621
3
W
Baron Samedi
7,806
600
92
7
0
274,147
3
L
Yemoja
6,154
473
29
2
0
260,240
2
W
Sylvanus
6,771
521
58
4
0
228,742
2
L
Medusa
6,543
503
88
7
0
244,161
5
W
Osiris
7,139
549
23
2
0
304,736
4
L
King Arthur
6,152
473
67
5
0
251,401
2
L
Da Ji
7,724
594
62
5
0
253,691
4
L
Yu Huang
7,137
549
98
8
0
242,841
2
W
Bakasura
9,395
723
113
9
0
324,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role