Player Matchup

Terra
Terra
ATrueDean
Terra
Level 127
God Stats
1W - 0L
1,698 SR
Queue Stats
119W - 110L
1,530 Elo+
Party 1
Anhur
Anhur
Arcism
Anhur
Level 144
God Stats
2W - 0L
1,820 SR
Queue Stats
80W - 64L
1,573 Elo+
Party 1
Nemesis
Nemesis
Emersumbigens
Nemesis
Level 160
God Stats
5W - 9L
1,304 SR
Queue Stats
980W - 894L
1,653 Elo+
Solo
Athena
Athena
Gascjoine06
Athena
Level 151
God Stats
2W - 0L
2,030 SR
Queue Stats
157W - 123L
1,547 Elo+
Party 1
Merlin
Merlin
Khonsu9
Merlin
Level 129
God Stats
2W - 0L
1,728 SR
Queue Stats
55W - 40L
1,656 Elo+
Party 1
Team Averages
Level 142
1,716 SR
1,592 Elo+

VS

Team Averages
Level 128
1,562 SR
1,582 Elo+
Terra
Terra
 
Terra
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Glenvel
Nu Wa
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 9L
1,819 Elo+
Solo
Pele
Pele
HomelessProphet
Pele
Level 129
God Stats
13W - 2L
1,878 SR
Queue Stats
218W - 142L
1,609 Elo+
Party 2
Kukulkan
Kukulkan
ITsunani
Kukulkan
Level 87
God Stats
4W - 6L
1,433 SR
Queue Stats
233W - 162L
1,626 Elo+
Party 2
Yu Huang
Yu Huang
ItsTaLegend27
Yu Huang
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ATrueDean
Terra
20
3 / 2 / 14
12,099
807
9,347
21,355
27,332
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anhur
Arcism
Anhur
19
7 / 5 / 10
11,935
796
12,501
17,229
6,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
19
8 / 7 / 14
11,983
799
18,278
19,582
12,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
18
3 / 6 / 20
11,373
758
14,098
22,560
27,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Khonsu9
Merlin
19
3 / 3 / 14
11,598
773
14,599
8,281
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
3 / 6 / 14
10,561
704
9,615
21,189
25,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Glenvel
Nu Wa
14
2 / 3 / 13
9,531
635
12,317
7,825
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
7 / 6 / 7
10,941
729
14,903
17,149
8,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
ITsunani
Kukulkan
18
8 / 5 / 6
11,689
779
17,799
12,234
5,866
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
ItsTaLegend27
Yu Huang
18
3 / 4 / 16
10,931
729
15,603
14,195
6,313
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
79
24
Kills
23
23
Deaths
24
72
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
6
14
1.67
W
Terra
ATrueDean
Terra
3
2
14
5
W
Anhur
Arcism
Anhur
7
5
10
2.4
W
Nemesis
8
7
14
2.14
W
Athena
3
6
20
2.17
L
Nu Wa
Glenvel
Nu Wa
2
3
13
2.83
L
7
6
7
1.75
L
Kukulkan
ITsunani
Kukulkan
8
5
6
2.2
L
Yu Huang
ItsTaLegend27
Yu Huang
3
4
16
2.75
W
Merlin
Khonsu9
Merlin
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,823
Damage
70,237
89,007
Taken
72,592
77,785
Mitigated
49,260
39,161
Healing
29,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
9,615
1,724
7,722
6,045
21,189
25,948
132
11,329
9,515
13,838
0
W
Terra
ATrueDean
Terra
9,347
474
11,462
9,331
21,355
27,332
1,023
10,897
9,884
21,439
0
W
Anhur
Arcism
Anhur
12,501
4,813
1,938
3,552
17,229
6,906
1,678
12,083
4,865
0
33,169
W
Nemesis
18,278
6,032
756
4,968
19,582
12,589
150
14,079
4,993
0
29,017
W
Athena
14,098
2,085
967
1,960
22,560
27,868
803
11,854
9,781
25,805
0
L
Nu Wa
Glenvel
Nu Wa
12,317
3,398
416
869
7,825
2,905
708
3,090
4,639
22,761
0
L
14,903
2,033
772
5,373
17,149
8,228
226
9,160
7,726
0
30,499
L
Kukulkan
ITsunani
Kukulkan
17,799
2,248
1,591
1,763
12,234
5,866
0
6,346
5,821
33,785
0
L
Yu Huang
ItsTaLegend27
Yu Huang
15,603
2,831
1,445
3,752
14,195
6,313
501
7,088
6,847
30,042
0
W
Merlin
Khonsu9
Merlin
14,599
548
3,275
952
8,281
3,090
1,763
5,075
3,085
47,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,988
Gold Earned
53,653
172
Minions Killed
147
0
Camps Cleared
0
1,394,501
Distance Traveled
1,193,147
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,561
704
6
0
0
256,477
0
W
Terra
12,099
807
19
1
0
302,080
3
W
Anhur
11,935
796
46
3
0
286,242
1
W
Nemesis
11,983
799
19
1
0
254,094
0
W
Athena
11,373
758
22
1
0
257,244
1
L
Nu Wa
9,531
635
27
2
0
191,781
1
L
Pele
10,941
729
34
2
0
263,119
0
L
Kukulkan
11,689
779
38
3
0
228,336
0
L
Yu Huang
10,931
729
42
3
0
253,434
3
W
Merlin
11,598
773
66
4
0
294,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role