Player Matchup

Hercules
Hercules
 
Hercules
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Raleith
Merlin
Level 143
God Stats
28W - 50L
1,545 SR
Queue Stats
481W - 757L
1,300 Elo+
Solo
Bacchus
Bacchus
URB4N X P5YCH0
Bacchus
Level 116
God Stats
9W - 8L
1,525 SR
Queue Stats
15W - 34L
1,353 Elo+
Solo
Team Averages
Level 113
1,523 SR
1,384 Elo+

VS

Team Averages
Level 118
1,418 SR
1,330 Elo+
Susano
Susano
Rusty Spigot
Susano
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,327 Elo+
Party 1
Cabrakan
Cabrakan
trickedoutdude
Cabrakan
Level 100
God Stats
2W - 2L
1,484 SR
Queue Stats
8W - 5L
1,366 Elo+
Party 1
Vulcan
Vulcan
xESTEBANx1454
Vulcan
Level 108
God Stats
9W - 15L
1,271 SR
Queue Stats
216W - 311L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 4 / 3
7,769
706
3,968
16,939
12,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Raleith
Merlin
12
3 / 9 / 1
8,472
770
5,889
9,884
2,376
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 4
7,265
660
5,214
7,838
4,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
11 / 4 / 3
9,645
877
17,188
9,720
4,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
12
2 / 1 / 9
8,557
778
4,782
11,042
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 8
8,492
772
7,632
4,531
1,663
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
16
16
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
3
0.88
L
Merlin
Raleith
Merlin
3
9
1
0.39
W
Susano
11
4
3
3.13
L
1
3
4
1
W
Cabrakan
2
1
9
6.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,071
Damage
29,602
34,661
Taken
25,293
18,847
Mitigated
17,213
8,081
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,968
1,295
0
4,957
16,939
12,290
0
7,618
9,321
0
17,753
L
Merlin
Raleith
Merlin
5,889
237
0
1,087
9,884
2,376
0
2,414
7,470
17,934
0
W
Susano
17,188
4,619
0
1,231
9,720
4,382
1,293
3,295
6,239
0
38,454
L
5,214
400
181
1,856
7,838
4,181
0
2,623
5,215
13,970
0
W
Cabrakan
4,782
895
0
3,164
11,042
11,168
417
5,060
5,662
14,371
0
W
7,632
4,011
95
499
4,531
1,663
475
2,956
1,468
31,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,506
Gold Earned
26,694
77
Minions Killed
122
1
Camps Cleared
8
545,262
Distance Traveled
626,084
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,769
706
29
3
0
209,534
2
L
Merlin
8,472
770
33
3
0
165,802
5
W
Susano
9,645
877
50
5
4
212,526
1
L
Bacchus
7,265
660
15
1
1
169,926
0
W
Cabrakan
8,557
778
18
2
2
193,850
1
W
Vulcan
8,492
772
54
5
2
219,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role