Player Matchup

Ares
Ares
DaddyMilkBoi
Ares
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,304 Elo+
Party 1
Mulan
Mulan
Nukanuggz
Mulan
Level 25
God Stats
0W - 5L
1,251 SR
Queue Stats
7W - 22L
1,252 Elo+
Party 1
Neith
Neith
Stryx337
Neith
Level 5
God Stats
0W - 3L
1,176 SR
Queue Stats
3W - 6L
1,208 Elo+
Party 1
Loki
Loki
lNomad31l
Loki
Level 83
God Stats
8W - 10L
1,570 SR
Queue Stats
67W - 75L
1,387 Elo+
Party 1
Janus
Janus
t91m
Janus
Level 81
God Stats
0W - 1L
1,606 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 47
1,421 SR
1,330 Elo+

VS

Team Averages
Level 82
1,370 SR
1,433 Elo+
Baron Samedi
Baron Samedi
FlagelvmDei
Baron Samedi
Level 149
God Stats
8W - 6L
1,178 SR
Queue Stats
85W - 85L
1,441 Elo+
Solo
Izanami
Izanami
Nihcoal
Izanami
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Mulan
Mulan
Ninjastar53
Mulan
Level 46
God Stats
3W - 5L
1,313 SR
Queue Stats
56W - 75L
1,416 Elo+
Solo
Loki
Loki
ruckLgndry
Loki
Level 66
God Stats
1W - 0L
1,528 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Nike
Nike
zllShadowllz
Nike
Level 67
God Stats
24W - 18L
1,332 SR
Queue Stats
88W - 79L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,652
435
3,541
10,238
7,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
Nukanuggz
Mulan
12
4 / 2 / 0
7,185
553
7,060
9,598
4,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Stryx337
Neith
10
0 / 4 / 0
5,647
434
711
5,319
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Loki
11
0 / 1 / 1
6,133
472
1,096
6,256
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
t91m
Janus
6
0 / 4 / 0
4,576
352
2,666
4,888
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FlagelvmDei
Baron Samedi
13
3 / 0 / 3
7,736
595
3,496
4,469
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Nihcoal
Izanami
12
3 / 2 / 4
7,108
547
5,121
7,404
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 3 / 1
6,434
495
3,542
6,849
4,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

10
2 / 0 / 1
6,287
484
3,606
4,994
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 0 / 4
7,027
541
5,814
9,198
3,264
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
13
14
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Baron Samedi
FlagelvmDei
Baron Samedi
3
0
3
4.5
W
Izanami
Nihcoal
Izanami
3
2
4
2.5
W
0
3
1
0.17
L
Mulan
Nukanuggz
Mulan
4
2
0
2
L
Neith
Stryx337
Neith
0
4
0
0
L
Loki
0
1
1
0.5
W
2
0
1
2.5
L
Janus
t91m
Janus
0
4
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
21,579
36,299
Taken
32,914
17,328
Mitigated
13,436
9,209
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,541
457
45
1,405
10,238
7,556
0
1,122
9,116
20,901
0
W
Baron Samedi
FlagelvmDei
Baron Samedi
3,496
740
247
2,621
4,469
1,971
182
499
3,970
42,054
0
W
Izanami
Nihcoal
Izanami
5,121
3,463
0
2,686
7,404
2,504
5,029
3,211
4,193
0
44,335
W
3,542
1,061
0
1,353
6,849
4,019
0
0
6,849
0
26,381
L
Mulan
Nukanuggz
Mulan
7,060
945
0
3,728
9,598
4,661
452
905
8,412
0
34,668
L
Neith
Stryx337
Neith
711
111
0
473
5,319
2,160
0
1,378
3,941
0
26,856
L
Loki
1,096
239
0
3,078
6,256
1,892
0
91
6,138
0
38,576
W
3,606
706
0
941
4,994
1,678
140
139
4,855
0
24,703
L
Janus
t91m
Janus
2,666
207
0
480
4,888
1,059
54
0
4,888
13,559
0
W
5,814
1,411
347
2,445
9,198
3,264
818
2,358
6,840
0
25,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,193
Gold Earned
34,592
251
Minions Killed
314
0
Camps Cleared
0
1,176,592
Distance Traveled
1,217,773
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,652
435
34
3
0
253,765
3
W
Baron Samedi
7,736
595
94
7
0
197,968
2
W
Izanami
7,108
547
92
7
0
219,199
0
W
Mulan
6,434
495
60
5
0
235,094
4
L
Mulan
7,185
553
64
5
0
253,812
5
L
Neith
5,647
434
58
4
0
245,284
4
L
Loki
6,133
472
77
6
0
274,083
1
W
Loki
6,287
484
38
3
0
283,520
0
L
Janus
4,576
352
18
1
0
149,648
1
W
Nike
7,027
541
30
2
0
281,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role