Player Matchup

Hou Yi
Hou Yi
AugusteGusteau
Hou Yi
Level 72
God Stats
6W - 5L
1,589 SR
Queue Stats
30W - 35L
1,541 Elo+
Party 2
Atlas
Atlas
BabyZezhka
Atlas
Level 111
God Stats
2W - 4L
1,343 SR
Queue Stats
170W - 256L
1,359 Elo+
Party 2
Tiamat
Tiamat
Indolomnir
Tiamat
Level 54
God Stats
2W - 8L
1,407 SR
Queue Stats
41W - 62L
1,445 Elo+
Solo
Team Averages
Level 79
1,446 SR
1,448 Elo+

VS

Team Averages
Level 42
1,597 SR
1,375 Elo+
Neith
Neith
EuphoricRemedy
Neith
Level 24
God Stats
10W - 8L
1,533 SR
Queue Stats
40W - 29L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
F6LEGEND
Cthulhu
Level 85
God Stats
0W - 1L
1,759 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
XxFluffyNationxX
Merlin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 8
8,765
877
11,026
6,025
2,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
11
1 / 2 / 15
8,139
814
4,228
10,088
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Indolomnir
Tiamat
14
7 / 0 / 9
9,028
903
7,015
4,363
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,406
641
5,950
7,716
2,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
F6LEGEND
Cthulhu
9
1 / 5 / 1
6,236
624
5,181
9,501
6,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 7 / 1
6,451
645
4,076
7,711
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
16
Kills
2
2
Deaths
16
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
W
Atlas
1
2
15
4.25
L
0
4
2
0.25
L
Cthulhu
F6LEGEND
Cthulhu
1
5
1
0.3
W
Tiamat
Indolomnir
Tiamat
7
0
9
11.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,269
Damage
15,207
20,476
Taken
24,928
12,839
Mitigated
12,163
8,485
Healing
2,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,026
3,151
0
2,226
6,025
2,288
1,230
2,938
3,087
0
41,221
W
Atlas
4,228
1,583
0
3,771
10,088
7,648
234
5,719
4,369
8,341
0
L
5,950
2,385
0
1,692
7,716
2,659
960
2,558
4,946
0
25,259
L
Cthulhu
F6LEGEND
Cthulhu
5,181
652
0
0
9,501
6,976
0
3,957
5,365
11,624
0
W
Tiamat
Indolomnir
Tiamat
7,015
807
0
2,488
4,363
2,903
532
1,397
2,966
31,916
0
L
4,076
663
343
290
7,711
2,528
538
4,121
3,374
11,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,932
Gold Earned
19,093
136
Minions Killed
93
8
Camps Cleared
0
597,557
Distance Traveled
481,836
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,765
877
67
7
4
196,190
3
W
Atlas
8,139
814
11
1
0
189,951
1
L
Neith
6,406
641
58
6
0
163,464
4
L
Cthulhu
6,236
624
12
1
0
173,094
4
W
Tiamat
9,028
903
58
6
4
211,416
2
L
Merlin
6,451
645
23
2
0
145,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role