Player Matchup

Set
Set
Brandonalvarezz
Set
Level 59
God Stats
2W - 7L
1,500 SR
Queue Stats
205W - 248L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
FoundMarioJudah
Gilgamesh
Level 57
God Stats
7W - 9L
1,500 SR
Queue Stats
230W - 223L
1,403 Elo+
Party 1
Chaac
Chaac
OhNoController
Chaac
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
284W - 282L
1,408 Elo+
Party 1
Achilles
Achilles
SLIPKNOTENJOYER
Achilles
Level 26
God Stats
2W - 2L
1,411 SR
Queue Stats
3W - 11L
1,199 Elo+
Party 1
Agni
Agni
VarKizel
Agni
Level 48
God Stats
0W - 1L
1,454 SR
Queue Stats
19W - 20L
1,535 Elo+
Solo
Team Averages
Level 46
1,473 SR
1,389 Elo+

VS

Team Averages
Level 93
1,582 SR
1,480 Elo+
Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Caronthes
The Morrigan
Level 154
God Stats
6W - 5L
1,848 SR
Queue Stats
140W - 141L
1,463 Elo+
Solo
Ares
Ares
GaryCarmine
Ares
Level 88
God Stats
9W - 7L
1,574 SR
Queue Stats
168W - 202L
1,462 Elo+
Solo
Sol
Sol
SonyTark
Sol
Level 94
God Stats
12W - 13L
1,488 SR
Queue Stats
219W - 247L
1,458 Elo+
Solo
Tyr
Tyr
VibraniumShield
Tyr
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 64L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 0
5,416
542
4,941
6,892
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
FoundMarioJudah
Gilgamesh
8
2 / 4 / 0
4,843
484
2,644
7,090
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

7
0 / 2 / 1
4,385
439
2,881
6,703
2,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
6
0 / 5 / 0
4,279
428
1,202
6,766
3,957
Agni
9
2 / 4 / 2
4,978
498
4,457
5,711
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
5 / 2 / 3
5,733
573
4,529
9,424
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
Caronthes
The Morrigan
8
1 / 2 / 4
5,289
529
3,576
4,031
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 5
5,328
533
3,525
5,577
3,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
5 / 1 / 1
5,759
576
6,495
3,632
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
4 / 1 / 1
6,007
601
5,469
8,958
3,658
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
17
18
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
3
3.25
L
3
3
0
1
W
The Morrigan
Caronthes
The Morrigan
1
2
4
1.5
L
Gilgamesh
FoundMarioJudah
Gilgamesh
2
4
0
0.5
W
2
1
5
4.5
L
0
2
1
0.25
L
Achilles
0
5
0
0
W
5
1
1
5.5
L
Agni
2
4
2
0.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,125
Damage
23,594
33,162
Taken
31,622
13,121
Mitigated
12,076
7,858
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,529
3,431
0
3,461
9,424
2,633
49
1,422
8,002
0
25,409
L
4,941
2,695
0
1,028
6,892
2,329
0
1,900
4,992
0
23,259
W
The Morrigan
Caronthes
The Morrigan
3,576
1,097
0
949
4,031
1,074
0
2,030
1,789
23,404
504
L
Gilgamesh
FoundMarioJudah
Gilgamesh
2,644
894
0
2,255
7,090
2,464
0
3,861
3,229
0
21,123
W
3,525
523
0
1,279
5,577
3,541
0
1,005
4,572
11,788
0
L
2,881
409
0
2,007
6,703
2,854
0
3,751
2,952
0
13,298
L
Achilles
1,202
361
0
761
6,766
3,957
0
252
6,514
0
9,549
W
6,495
2,757
0
1,600
3,632
1,170
385
0
3,632
27,894
5,339
L
Agni
4,457
376
0
1,807
5,711
1,517
0
2,445
3,266
27,868
0
W
5,469
824
0
2,982
8,958
3,658
0
0
8,958
0
31,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,901
Gold Earned
28,116
178
Minions Killed
230
0
Camps Cleared
0
909,715
Distance Traveled
1,012,557
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,733
573
40
4
0
228,002
1
L
Set
5,416
542
45
5
0
168,982
0
W
The Morrigan
5,289
529
50
5
0
189,230
3
L
Gilgamesh
4,843
484
44
4
0
174,495
2
W
Ares
5,328
533
14
1
0
209,702
0
L
Chaac
4,385
439
20
2
0
213,915
0
L
Achilles
4,279
428
20
2
0
183,558
0
W
Sol
5,759
576
53
5
0
187,372
3
L
Agni
4,978
498
49
5
0
168,765
2
W
Tyr
6,007
601
73
7
0
198,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role