Player Matchup

Chang'e
Chang'e
Beto3338102
Chang'e
Level 29
God Stats
15W - 23L
1,258 SR
Queue Stats
118W - 141L
1,357 Elo+
Party 1
Achilles
Achilles
CenteIIa
Achilles
Level 123
God Stats
4W - 0L
1,478 SR
Queue Stats
144W - 155L
1,361 Elo+
Party 1
Ares
Ares
LetMeJgOrSolo
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,679 Elo+
Party 3
Fenrir
Fenrir
Worldsaver2
Fenrir
Level 127
God Stats
2W - 2L
1,547 SR
Queue Stats
158W - 140L
1,520 Elo+
Party 3
Apollo
Apollo
obidoxNuncaMuere
Apollo
Level 103
God Stats
4W - 0L
1,344 SR
Queue Stats
39W - 34L
1,524 Elo+
Party 1
Team Averages
Level 77
1,426 SR
1,488 Elo+

VS

Team Averages
Level 89
1,542 SR
1,539 Elo+
Arachne
Arachne
Animamusik
Arachne
Level 108
God Stats
139W - 103L
1,594 SR
Queue Stats
833W - 854L
1,435 Elo+
Solo
Jormungandr
Jormungandr
BadGameNoCap
Jormungandr
Level 97
God Stats
0W - 2L
1,493 SR
Queue Stats
37W - 28L
1,588 Elo+
Party 2
Loki
Loki
Dashxslayer
Loki
Level 80
God Stats
34W - 19L
1,576 SR
Queue Stats
1,010W - 924L
1,590 Elo+
Party 2
Sol
Sol
lostflame1
Sol
Level 134
God Stats
0W - 1L
1,546 SR
Queue Stats
81W - 69L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
sevthrt
Sun Wukong
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 21L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beto3338102
Chang'e
14
5 / 3 / 9
9,167
539
8,966
9,875
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
CenteIIa
Achilles
16
4 / 3 / 7
10,129
596
8,467
15,553
12,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 3 / 15
9,409
553
6,996
12,857
7,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
15
9 / 3 / 7
9,921
584
10,727
15,627
6,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

17
13 / 3 / 5
11,301
665
12,786
12,955
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Animamusik
Arachne
15
6 / 5 / 4
9,666
569
6,419
13,961
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
BadGameNoCap
Jormungandr
12
1 / 7 / 7
7,769
457
8,859
16,327
15,533
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 8 / 2
7,817
460
4,311
12,317
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 6 / 5
8,570
504
5,157
11,098
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
sevthrt
Sun Wukong
12
2 / 8 / 0
7,893
464
7,302
14,149
6,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
32
34
Kills
14
15
Deaths
34
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
Animamusik
Arachne
6
5
4
1.6
L
Jormungandr
BadGameNoCap
Jormungandr
1
7
7
0.64
W
Chang'e
Beto3338102
Chang'e
5
3
9
3.17
W
Achilles
CenteIIa
Achilles
4
3
7
2.5
L
2
8
2
0.38
W
3
3
15
3.5
W
Fenrir
9
3
7
4.17
L
3
6
5
0.92
W
13
3
5
5.17
L
Sun Wukong
sevthrt
Sun Wukong
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,942
Damage
32,048
66,867
Taken
67,852
34,442
Mitigated
32,815
26,717
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Animamusik
Arachne
6,419
4,378
0
3,390
13,961
4,796
198
2,233
11,647
0
45,737
L
Jormungandr
BadGameNoCap
Jormungandr
8,859
2,362
0
740
16,327
15,533
0
6,091
10,108
37,632
0
W
Chang'e
Beto3338102
Chang'e
8,966
401
3,204
4,498
9,875
3,386
604
4,912
4,963
41,127
0
W
Achilles
CenteIIa
Achilles
8,467
2,262
0
6,625
15,553
12,418
584
2,350
13,203
5,660
42,272
L
4,311
1,141
0
3,039
12,317
3,351
0
1,805
10,449
0
31,005
W
6,996
407
0
3,125
12,857
7,475
44
4,461
8,396
36,754
0
W
Fenrir
10,727
3,515
0
3,153
15,627
6,326
71
4,790
10,837
0
63,743
L
5,157
1,646
0
1,941
11,098
2,911
1,360
2,801
8,297
49,609
0
W
12,786
7,639
0
6,112
12,955
4,837
342
2,202
10,753
0
90,522
L
Sun Wukong
sevthrt
Sun Wukong
7,302
1,754
0
2,657
14,149
6,224
430
3,539
10,052
2,574
33,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,927
Gold Earned
41,715
459
Minions Killed
337
0
Camps Cleared
0
1,648,375
Distance Traveled
1,456,831
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,666
569
82
5
0
330,596
5
L
Jormungandr
7,769
457
47
3
0
282,560
1
W
Chang'e
9,167
539
71
4
0
321,428
1
W
Achilles
10,129
596
97
6
0
310,326
0
L
Loki
7,817
460
64
4
0
297,188
0
W
Ares
9,409
553
54
3
0
331,426
4
W
Fenrir
9,921
584
99
6
0
359,299
4
L
Sol
8,570
504
82
5
0
272,457
1
W
Apollo
11,301
665
138
8
0
325,896
1
L
Sun Wukong
7,893
464
62
4
0
274,030
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role