Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold I
Anxiiety
Cabrakan
Gold I
Level 160
God Stats
5W - 9L
1,500 SR
Queue Stats
313W - 303L
1,757 MMR
Party 1
Nemesis
Nemesis
Diamond III
Canarix15
Nemesis
Diamond III
Level 148
God Stats
17W - 12L
1,670 SR
Queue Stats
307W - 300L
2,237 MMR
Solo
Ares
Ares
Platinum III
SETtoWUMB0
Ares
Platinum III
Level 151
God Stats
3W - 0L
1,905 SR
Queue Stats
31W - 15L
2,028 MMR
Party 1
Ra
Ra
Platinum I
Tiimebandiit
Ra
Platinum I
Level 160
God Stats
1W - 1L
1,828 SR
Queue Stats
145W - 126L
2,095 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,681 SR
1,924 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,544 SR
1,927 MMR
Kumbhakarna
Kumbhakarna
Diamond V
 
Kumbhakarna
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum III
Axiom
Scylla
Platinum III
Level 85
God Stats
20W - 20L
1,661 SR
Queue Stats
305W - 290L
1,864 MMR
Solo
Chernobog
Chernobog
Diamond IV
Flυx
Chernobog
Diamond IV
Level 146
God Stats
6W - 7L
1,419 SR
Queue Stats
617W - 619L
2,004 MMR
Solo
Sun Wukong
Sun Wukong
Masters
SoIair
Sun Wukong
Masters
Level 160
God Stats
6W - 4L
1,639 SR
Queue Stats
381W - 352L
2,177 MMR
Solo
Ullr
Ullr
Diamond IV
iplaythoralot
Ullr
Diamond IV
Level 112
God Stats
2W - 5L
1,500 SR
Queue Stats
7W - 17L
2,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 2 / 1
6,528
593
4,148
4,913
1,237
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Anxiiety
Cabrakan
11
0 / 1 / 3
6,500
591
1,375
5,454
6,408
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Canarix15
Nemesis
12
6 / 1 / 2
7,042
640
5,904
7,880
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 4
6,155
560
4,485
8,446
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 3 / 3
6,706
610
6,365
5,322
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebCamazotzBastetDa Ji

VS

Bans
CliodhnaShivaArtioArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
7
0 / 1 / 3
5,073
461
1,087
8,376
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Axiom
Scylla
8
0 / 1 / 0
4,789
435
411
1,197
221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Flυx
Chernobog
10
0 / 3 / 5
5,511
501
3,675
7,142
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SoIair
Sun Wukong
10
4 / 4 / 2
5,974
543
5,685
8,056
2,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
5 / 3 / 1
6,578
598
5,150
6,733
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
11
Kills
9
9
Deaths
12
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
2
1
0.75
L
Kumbhakarna
 
Kumbhakarna
0
1
3
1.5
W
Cabrakan
Anxiiety
Cabrakan
0
1
3
1.5
L
Scylla
Axiom
Scylla
0
1
0
0
W
Nemesis
Canarix15
Nemesis
6
1
2
7
L
Chernobog
Flυx
Chernobog
0
3
5
0.83
W
0
2
4
1
L
Sun Wukong
SoIair
Sun Wukong
4
4
2
1.25
W
4
3
3
1.83
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,277
Damage
16,008
32,015
Taken
31,504
19,230
Mitigated
10,664
8,494
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,148
3,551
0
1,316
4,913
1,237
420
283
4,630
0
47,159
L
Kumbhakarna
 
Kumbhakarna
1,087
142
0
2,051
8,376
3,935
0
3,099
5,277
8,811
0
W
Cabrakan
Anxiiety
Cabrakan
1,375
144
0
1,538
5,454
6,408
244
411
5,043
38,444
0
L
Scylla
Axiom
Scylla
411
325
0
483
1,197
221
0
523
674
19,429
0
W
Nemesis
Canarix15
Nemesis
5,904
3,016
0
1,139
7,880
2,566
815
166
7,714
0
35,154
L
Chernobog
Flυx
Chernobog
3,675
2,155
0
1,626
7,142
1,613
18
1,565
5,577
0
29,883
W
4,485
96
0
1,850
8,446
7,300
32
573
7,873
16,770
0
L
Sun Wukong
SoIair
Sun Wukong
5,685
997
0
543
8,056
2,938
0
4,258
3,798
0
33,376
W
6,365
561
857
1,794
5,322
1,719
819
65
5,257
41,963
0
L
5,150
2,319
0
1,491
6,733
1,957
0
2,780
3,953
0
28,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,931
Gold Earned
27,925
370
Minions Killed
222
0
Camps Cleared
0
1,092,225
Distance Traveled
979,092
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,528
593
96
9
0
210,904
1
L
Kumbhakarna
5,073
461
13
1
0
199,551
4
W
Cabrakan
6,500
591
100
9
0
197,658
0
L
Scylla
4,789
435
31
3
0
147,970
1
W
Nemesis
7,042
640
72
7
0
253,167
6
L
Chernobog
5,511
501
57
5
0
196,264
1
W
Ares
6,155
560
13
1
0
200,119
3
L
Sun Wukong
5,974
543
59
5
0
229,717
5
W
Ra
6,706
610
89
8
0
230,377
3
L
Ullr
6,578
598
62
6
0
205,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role