Player Matchup

Tyr
Tyr
Awtonsity
Tyr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,475 Elo+
Solo
Neith
Neith
Batman_said
Neith
Level 67
God Stats
3W - 2L
1,659 SR
Queue Stats
78W - 66L
1,474 Elo+
Solo
Izanami
Izanami
Lore Akuma
Izanami
Level 69
God Stats
3W - 7L
1,682 SR
Queue Stats
322W - 291L
1,429 Elo+
Party 1
Khepri
Khepri
Sagitta Noctis
Khepri
Level 82
God Stats
24W - 11L
1,613 SR
Queue Stats
364W - 314L
1,456 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Soke Awoken
Ah Muzen Cab
Level 61
God Stats
0W - 2L
1,183 SR
Queue Stats
111W - 119L
1,409 Elo+
Party 1
Team Averages
Level 67
1,527 SR
1,449 Elo+

VS

Team Averages
Level 99
1,587 SR
1,450 Elo+
Hel
Hel
FieldMedicWolfy
Hel
Level 121
God Stats
179W - 140L
1,648 SR
Queue Stats
348W - 346L
1,492 Elo+
Party 2
Bakasura
Bakasura
Forgiven_Sinner4
Bakasura
Level 61
God Stats
8W - 5L
1,595 SR
Queue Stats
27W - 27L
1,478 Elo+
Solo
Medusa
Medusa
GrubbiestBowl81
Medusa
Level 66
God Stats
10W - 16L
1,401 SR
Queue Stats
120W - 129L
1,417 Elo+
Party 2
Aphrodite
Aphrodite
ReitoSakura
Aphrodite
Level 98
God Stats
29W - 25L
1,441 SR
Queue Stats
191W - 204L
1,465 Elo+
Party 2
Artio
Artio
spiralking1234
Artio
Level 149
God Stats
4W - 0L
1,851 SR
Queue Stats
237W - 251L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,862
486
1,139
6,733
3,050
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 2
4,909
491
3,381
6,916
2,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Lore Akuma
Izanami
8
3 / 1 / 0
5,249
525
4,299
4,638
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 3
5,015
502
2,465
6,820
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Soke Awoken
Ah Muzen Cab
8
1 / 4 / 0
5,094
509
2,229
5,199
1,560
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,032
703
5,348
5,332
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
6 / 1 / 2
6,629
663
5,399
5,719
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
4 / 2 / 1
5,943
594
4,785
5,792
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
ReitoSakura
Aphrodite
10
1 / 0 / 6
5,927
593
3,228
5,952
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 2
4,774
477
2,476
5,449
4,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
17
17
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
4
2
0.25
W
6
0
2
7
W
6
1
2
7
W
4
2
1
2.25
L
Izanami
Lore Akuma
Izanami
3
1
0
3
W
Aphrodite
ReitoSakura
Aphrodite
1
0
6
4
L
0
3
3
0.5
L
Ah Muzen Cab
Soke Awoken
Ah Muzen Cab
1
4
0
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,513
Damage
21,236
30,306
Taken
28,244
11,965
Mitigated
11,849
7,150
Healing
15,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,139
166
0
792
6,733
3,050
0
3,493
3,143
0
21,917
L
3,381
1,591
0
2,503
6,916
2,006
0
2,464
4,410
0
24,197
W
5,348
567
992
4,058
5,332
1,639
201
0
5,332
40,329
0
W
5,399
3,751
0
2,011
5,719
2,789
400
0
5,719
0
33,702
W
4,785
3,259
0
806
5,792
1,609
1,576
934
4,858
0
26,499
L
Izanami
Lore Akuma
Izanami
4,299
2,318
0
2,158
4,638
1,292
0
1,887
2,751
0
24,758
W
Aphrodite
ReitoSakura
Aphrodite
3,228
545
1,831
4,070
5,952
1,755
767
87
5,865
26,962
0
L
2,465
662
0
1,367
6,820
4,057
0
2,264
4,556
11,783
0
L
Ah Muzen Cab
Soke Awoken
Ah Muzen Cab
2,229
934
0
330
5,199
1,560
710
944
4,194
0
25,184
W
2,476
682
332
1,851
5,449
4,057
357
1,444
4,005
12,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,129
Gold Earned
30,305
213
Minions Killed
303
0
Camps Cleared
0
856,689
Distance Traveled
928,257
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,862
486
44
4
0
140,283
1
L
Neith
4,909
491
50
5
0
185,200
3
W
Hel
7,032
703
91
9
0
180,598
4
W
Bakasura
6,629
663
74
7
0
227,374
0
W
Medusa
5,943
594
59
6
0
172,600
2
L
Izanami
5,249
525
51
5
0
181,951
2
W
Aphrodite
5,927
593
61
6
0
174,607
4
L
Khepri
5,015
502
20
2
0
182,018
3
L
Ah Muzen Cab
5,094
509
48
5
0
167,237
2
W
Artio
4,774
477
18
2
0
173,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role