Player Matchup

Cthulhu
Cthulhu
MystiquakE208
Cthulhu
Level 68
God Stats
2W - 4L
1,545 SR
Queue Stats
250W - 310L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
Stoaw_Chumath
Sun Wukong
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 47L
1,247 Elo+
Party 2
Vulcan
Vulcan
a-Rixch-z
Vulcan
Level 27
God Stats
0W - 1L
1,306 SR
Queue Stats
12W - 31L
1,269 Elo+
Party 2
Team Averages
Level 55
1,450 SR
1,304 Elo+

VS

Team Averages
Level 83
1,544 SR
1,346 Elo+
Tsukuyomi
Tsukuyomi
Confuhdential
Tsukuyomi
Level 86
God Stats
45W - 36L
1,500 SR
Queue Stats
127W - 151L
1,331 Elo+
Party 1
Jormungandr
Jormungandr
Saijjain
Jormungandr
Level 54
God Stats
4W - 3L
1,631 SR
Queue Stats
17W - 24L
1,346 Elo+
Solo
Sol
Sol
iTzDillster1234
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 200L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
4 / 5 / 9
15,387
641
19,336
28,740
44,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Stoaw_Chumath
Sun Wukong
20
8 / 12 / 5
17,347
723
20,800
28,506
26,297
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
a-Rixch-z
Vulcan
20
6 / 13 / 6
15,778
657
17,349
22,297
9,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Confuhdential
Tsukuyomi
20
18 / 10 / 8
18,083
753
26,095
24,831
15,130
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Saijjain
Jormungandr
20
8 / 3 / 18
17,937
747
21,353
29,187
34,241
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
4 / 5 / 21
16,322
680
20,152
19,278
7,620
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
18
Kills
30
30
Deaths
18
20
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Confuhdential
Tsukuyomi
18
10
8
2.2
L
Cthulhu
4
5
9
1.7
W
Jormungandr
Saijjain
Jormungandr
8
3
18
5.67
L
Sun Wukong
Stoaw_Chumath
Sun Wukong
8
12
5
0.88
L
Vulcan
a-Rixch-z
Vulcan
6
13
6
0.69
W
4
5
21
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,485
Damage
67,600
79,543
Taken
73,296
79,567
Mitigated
56,991
7,183
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Confuhdential
Tsukuyomi
26,095
8,253
0
3,072
24,831
15,130
1,432
11,941
11,870
0
55,617
L
Cthulhu
19,336
1,556
1,023
1,654
28,740
44,125
108
14,527
14,213
50,572
0
W
Jormungandr
Saijjain
Jormungandr
21,353
5,600
471
5,467
29,187
34,241
365
11,812
15,998
73,294
0
L
Sun Wukong
Stoaw_Chumath
Sun Wukong
20,800
7,144
825
3,031
28,506
26,297
0
14,158
14,348
350
73,003
L
Vulcan
a-Rixch-z
Vulcan
17,349
6,293
0
650
22,297
9,145
160
11,709
10,588
55,975
0
W
20,152
8,108
312
5,021
19,278
7,620
2,284
11,961
6,461
79,168
6,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,512
Gold Earned
52,342
198
Minions Killed
237
6
Camps Cleared
11
1,212,291
Distance Traveled
1,177,158
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
18,083
753
39
2
2
363,118
0
L
Cthulhu
15,387
641
43
2
1
450,429
1
W
Jormungandr
17,937
747
81
3
1
389,126
0
L
Sun Wukong
17,347
723
80
3
4
422,374
1
L
Vulcan
15,778
657
75
3
1
339,488
4
W
Sol
16,322
680
117
5
8
424,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role