Player Matchup

Hera
Hera
 
Hera
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BigPapa9915
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
TraumaKidd17
Izanami
Level 32
God Stats
7W - 12L
1,458 SR
Queue Stats
21W - 35L
1,375 Elo+
Party 2
Team Averages
Level 37
1,486 SR
1,458 Elo+

VS

Team Averages
Level 57
1,467 SR
1,479 Elo+
Zeus
Zeus
Dezzxn-
Zeus
Level 68
God Stats
10W - 7L
1,658 SR
Queue Stats
90W - 88L
1,514 Elo+
Party 1
King Arthur
King Arthur
Samurai-Hannya
King Arthur
Level 88
God Stats
6W - 6L
1,400 SR
Queue Stats
86W - 89L
1,470 Elo+
Party 1
Neith
Neith
TheMandalorianTJ
Neith
Level 16
God Stats
7W - 5L
1,344 SR
Queue Stats
16W - 9L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 4 / 0
8,760
674
5,411
8,793
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 6 / 1
8,014
616
2,109
12,032
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
TraumaKidd17
Izanami
13
0 / 9 / 1
8,162
628
3,004
12,611
3,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dezzxn-
Zeus
16
12 / 1 / 7
11,055
850
19,758
8,563
3,273
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Samurai-Hannya
King Arthur
15
2 / 0 / 16
9,647
742
4,300
8,639
9,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 0 / 11
9,966
767
5,565
2,004
612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
1
Kills
19
19
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
0
0.25
L
0
6
1
0.08
W
Zeus
Dezzxn-
Zeus
12
1
7
15.5
W
King Arthur
Samurai-Hannya
King Arthur
2
0
16
10
W
5
0
11
10.5
L
Izanami
TraumaKidd17
Izanami
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,524
Damage
29,623
33,436
Taken
19,206
11,631
Mitigated
13,097
2,615
Healing
5,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,411
1,426
0
308
8,793
2,532
0
5,039
3,658
33,152
0
L
2,109
225
0
752
12,032
5,888
69
7,224
4,547
6,700
0
W
Zeus
Dezzxn-
Zeus
19,758
2,263
75
3,814
8,563
3,273
812
4,006
4,557
60,205
0
W
King Arthur
Samurai-Hannya
King Arthur
4,300
139
0
1,027
8,639
9,212
265
3,575
5,064
0
26,515
W
5,565
1,718
0
578
2,004
612
1,177
365
1,639
0
28,990
L
Izanami
TraumaKidd17
Izanami
3,004
2,219
413
1,142
12,611
3,211
1,023
7,875
4,648
0
23,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,936
Gold Earned
30,668
136
Minions Killed
167
3
Camps Cleared
10
584,971
Distance Traveled
725,215
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,760
674
69
5
1
213,832
3
L
Ymir
8,014
616
11
1
0
190,352
0
W
Zeus
11,055
850
78
6
7
230,364
4
W
King Arthur
9,647
742
32
2
2
259,870
7
W
Neith
9,966
767
57
4
1
234,981
0
L
Izanami
8,162
628
56
4
2
180,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role