Player Matchup

Cupid
Cupid
BwarriorYT
Cupid
Level 27
God Stats
3W - 2L
1,297 SR
Queue Stats
4W - 8L
1,311 Elo+
Party 1
Atlas
Atlas
KaIIari-
Atlas
Level 145
God Stats
13W - 8L
1,607 SR
Queue Stats
74W - 66L
1,564 Elo+
Party 1
Odin
Odin
LuckyKujo
Odin
Level 113
God Stats
3W - 1L
1,667 SR
Queue Stats
53W - 49L
1,510 Elo+
Party 1
Cabrakan
Cabrakan
Senpai_Savage8
Cabrakan
Level 156
God Stats
1W - 0L
1,707 SR
Queue Stats
8W - 4L
1,575 Elo+
Party 1
Ra
Ra
supreme_Teddy45
Ra
Level 80
God Stats
2W - 1L
1,492 SR
Queue Stats
28W - 32L
1,477 Elo+
Party 1
Team Averages
Level 104
1,554 SR
1,488 Elo+

VS

Team Averages
Level 58
1,402 SR
1,558 Elo+
Apollo
Apollo
Bvaripa4
Apollo
Level 85
God Stats
1W - 2L
1,575 SR
Queue Stats
12W - 11L
1,621 Elo+
Party 2
Geb
Geb
Celticpride2698
Geb
Level 32
God Stats
1W - 2L
1,306 SR
Queue Stats
23W - 41L
1,332 Elo+
Party 3
Yu Huang
Yu Huang
GrungeFever
Yu Huang
Level 89
God Stats
0W - 3L
1,312 SR
Queue Stats
19W - 24L
1,431 Elo+
Party 3
Thor
Thor
Hiindr
Thor
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,828 Elo+
Party 2
Artemis
Artemis
Reddevil_11b
Artemis
Level 4
God Stats
0W - 1L
1,317 SR
Queue Stats
2W - 2L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
19
4 / 4 / 20
12,150
1,013
14,083
11,793
5,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
KaIIari-
Atlas
20
13 / 0 / 25
16,022
1,335
20,488
18,548
32,039
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
20
10 / 1 / 28
14,072
1,173
16,376
12,950
16,204
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
20
9 / 1 / 28
14,644
1,220
28,714
18,563
21,789
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
6 / 5 / 18
12,495
1,041
12,685
9,988
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

263

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bvaripa4
Apollo
17
5 / 8 / 3
12,127
1,011
9,792
16,887
6,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
0 / 8 / 8
11,359
947
12,590
24,475
23,607
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yu Huang
GrungeFever
Yu Huang
17
1 / 5 / 5
11,805
984
18,487
14,364
5,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Hiindr
Thor
17
5 / 8 / 3
12,767
1,064
14,941
21,825
8,614
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Reddevil_11b
Artemis
17
0 / 13 / 5
10,941
912
3,676
19,827
10,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
35
42
Kills
11
11
Deaths
42
119
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Apollo
Bvaripa4
Apollo
5
8
3
0.81
W
Cupid
4
4
20
3.5
L
0
8
8
0.5
L
Yu Huang
GrungeFever
Yu Huang
1
5
5
0.7
L
Thor
Hiindr
Thor
5
8
3
0.81
W
Atlas
KaIIari-
Atlas
13
0
25
25.5
W
Odin
10
1
28
24
L
Artemis
Reddevil_11b
Artemis
0
13
5
0.19
W
Cabrakan
9
1
28
23
W
6
5
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,346
Damage
59,486
71,842
Taken
97,378
80,415
Mitigated
54,527
15,365
Healing
1,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Bvaripa4
Apollo
9,792
6,264
0
375
16,887
6,442
0
9,123
7,532
0
27,246
W
Cupid
14,083
7,825
100
653
11,793
5,616
0
5,522
6,271
0
29,732
L
12,590
987
184
635
24,475
23,607
0
13,514
10,599
23,956
0
L
Yu Huang
GrungeFever
Yu Huang
18,487
1,542
0
0
14,364
5,592
0
9,840
4,490
52,075
0
L
Thor
Hiindr
Thor
14,941
2,673
0
110
21,825
8,614
0
14,478
7,187
0
35,777
W
Atlas
KaIIari-
Atlas
20,488
8,169
2,374
4,906
18,548
32,039
0
8,130
10,418
40,316
0
W
Odin
16,376
5,727
0
0
12,950
16,204
0
6,123
6,028
0
28,337
L
Artemis
Reddevil_11b
Artemis
3,676
1,607
0
231
19,827
10,272
0
14,017
5,683
0
12,363
W
Cabrakan
28,714
3,477
0
3,620
18,563
21,789
0
7,579
10,474
49,875
0
W
12,685
558
2,817
895
9,988
4,767
0
3,723
6,265
28,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,383
Gold Earned
58,999
200
Minions Killed
175
4
Camps Cleared
9
1,143,079
Distance Traveled
1,031,056
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,127
1,011
44
4
1
216,226
0
W
Cupid
12,150
1,013
35
3
0
180,433
0
L
Geb
11,359
947
22
2
1
225,657
0
L
Yu Huang
11,805
984
59
5
2
217,291
1
L
Thor
12,767
1,064
40
3
5
209,800
0
W
Atlas
16,022
1,335
39
3
0
250,432
0
W
Odin
14,072
1,173
29
2
2
267,645
0
L
Artemis
10,941
912
10
1
0
162,082
4
W
Cabrakan
14,644
1,220
56
5
1
242,322
1
W
Ra
12,495
1,041
41
3
1
202,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role