Player Matchup

King Arthur
King Arthur
CPTLoveboat
King Arthur
Level 144
God Stats
11W - 10L
1,329 SR
Queue Stats
121W - 102L
1,555 Elo+
Party 1
Hun Batz
Hun Batz
MysteryAF
Hun Batz
Level 157
God Stats
9W - 19L
1,424 SR
Queue Stats
426W - 395L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
NebulaNu
Danzaburou
Level 152
God Stats
23W - 12L
1,800 SR
Queue Stats
199W - 152L
1,608 Elo+
Party 1
Terra
Terra
SnootyDeath
Terra
Level 143
God Stats
9W - 7L
1,530 SR
Queue Stats
399W - 304L
1,628 Elo+
Party 1
Hel
Hel
closeratheart
Hel
Level 43
God Stats
4W - 2L
1,603 SR
Queue Stats
65W - 40L
1,583 Elo+
Party 1
Team Averages
Level 128
1,537 SR
1,586 Elo+

VS

Team Averages
Level 95
1,389 SR
1,577 Elo+
Zhong Kui
Zhong Kui
Bulletz4lunch1
Zhong Kui
Level 101
God Stats
1W - 1L
1,604 SR
Queue Stats
1W - 1L
1,731 Elo+
Party 2
Anubis
Anubis
GainedData123
Anubis
Level 115
God Stats
0W - 1L
1,218 SR
Queue Stats
5W - 3L
1,731 Elo+
Party 2
King Arthur
King Arthur
Maasa55
King Arthur
Level 86
God Stats
1W - 2L
1,646 SR
Queue Stats
1W - 3L
1,469 Elo+
Party 2
Rama
Rama
SlabbyDabs710
Rama
Level 32
God Stats
2W - 3L
1,106 SR
Queue Stats
17W - 26L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
zharkman27
Baron Samedi
Level 141
God Stats
20W - 21L
1,369 SR
Queue Stats
557W - 570L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CPTLoveboat
King Arthur
20
10 / 3 / 28
13,943
1,268
23,838
20,523
28,339
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
MysteryAF
Hun Batz
19
11 / 3 / 15
13,515
1,229
25,182
21,731
16,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
NebulaNu
Danzaburou
20
18 / 1 / 16
16,539
1,504
32,929
12,028
4,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 3 / 26
12,556
1,141
9,655
17,575
22,575
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 7 / 16
11,303
1,028
5,340
13,584
5,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

224

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bulletz4lunch1
Zhong Kui
18
2 / 8 / 8
11,629
1,057
15,269
20,181
11,635
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
6 / 14 / 9
12,403
1,128
17,782
24,196
10,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Maasa55
King Arthur
17
2 / 10 / 13
11,553
1,050
20,678
25,567
15,253
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

17
1 / 3 / 12
11,182
1,017
8,619
13,883
4,561
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
zharkman27
Baron Samedi
17
6 / 9 / 8
12,513
1,138
17,176
17,589
7,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
67
44
Kills
17
17
Deaths
44
101
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bulletz4lunch1
Zhong Kui
2
8
8
0.75
W
King Arthur
CPTLoveboat
King Arthur
10
3
28
8
L
6
14
9
0.75
L
King Arthur
Maasa55
King Arthur
2
10
13
0.85
W
Hun Batz
MysteryAF
Hun Batz
11
3
15
6.17
W
Danzaburou
NebulaNu
Danzaburou
18
1
16
26
L
1
3
12
2.33
W
2
3
26
5
W
3
7
16
1.57
L
Baron Samedi
zharkman27
Baron Samedi
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,944
Damage
79,524
85,441
Taken
101,416
76,893
Mitigated
49,146
16,211
Healing
14,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bulletz4lunch1
Zhong Kui
15,269
1,167
0
2,283
20,181
11,635
0
2,265
17,916
33,630
0
W
King Arthur
CPTLoveboat
King Arthur
23,838
862
0
0
20,523
28,339
0
9,509
10,763
0
39,347
L
17,782
1,631
366
3,196
24,196
10,079
0
3,899
20,297
40,531
0
L
King Arthur
Maasa55
King Arthur
20,678
1,322
0
3,736
25,567
15,253
0
4,821
20,746
0
31,811
W
Hun Batz
MysteryAF
Hun Batz
25,182
8,456
0
0
21,731
16,163
0
13,361
7,904
0
37,674
W
Danzaburou
NebulaNu
Danzaburou
32,929
9,978
0
6,308
12,028
4,769
0
8,122
3,774
0
75,619
L
8,619
7,508
0
710
13,883
4,561
0
2,325
11,558
0
28,033
W
9,655
1,117
1,512
2,540
17,575
22,575
0
8,735
8,590
15,356
0
W
5,340
946
3,509
2,342
13,584
5,047
0
9,148
4,183
13,769
0
L
Baron Samedi
zharkman27
Baron Samedi
17,176
478
1,356
2,918
17,589
7,618
0
1,685
15,904
25,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,856
Gold Earned
59,280
204
Minions Killed
184
6
Camps Cleared
5
1,073,002
Distance Traveled
961,267
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,629
1,057
57
5
0
199,990
0
W
King Arthur
13,943
1,268
28
3
0
226,206
0
L
Anubis
12,403
1,128
53
5
2
170,611
0
L
King Arthur
11,553
1,050
22
2
1
201,830
0
W
Hun Batz
13,515
1,229
33
3
1
212,275
0
W
Danzaburou
16,539
1,504
118
11
4
223,500
1
L
Rama
11,182
1,017
29
3
2
179,616
0
W
Terra
12,556
1,141
7
1
0
241,009
0
W
Hel
11,303
1,028
18
2
1
170,012
0
L
Baron Samedi
12,513
1,138
23
2
0
209,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role