Player Matchup

Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
GoldenTriiton
Osiris
Level 55
God Stats
2W - 1L
1,732 SR
Queue Stats
43W - 30L
1,655 Elo+
Party 1
Kali
Kali
ItsLeviathann
Kali
Level 128
God Stats
2W - 2L
1,548 SR
Queue Stats
133W - 120L
1,614 Elo+
Party 1
Sol
Sol
WispyMeteor77
Sol
Level 119
God Stats
2W - 1L
1,566 SR
Queue Stats
153W - 150L
1,556 Elo+
Party 3
Team Averages
Level 118
1,569 SR
1,565 Elo+

VS

Team Averages
Level 119
1,600 SR
1,550 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
ButchSteeL
Vamana
Level 69
God Stats
33W - 21L
1,661 SR
Queue Stats
79W - 71L
1,534 Elo+
Party 2
Xing Tian
Xing Tian
FirerPlayer
Xing Tian
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 254L
1,557 Elo+
Solo
Ullr
Ullr
LDGFish
Ullr
Level 117
God Stats
9W - 7L
1,705 SR
Queue Stats
523W - 413L
1,617 Elo+
Party 2
He Bo
He Bo
OscarSol
He Bo
Level 127
God Stats
3W - 3L
1,633 SR
Queue Stats
282W - 279L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
7 / 0 / 0
7,465
679
5,532
3,238
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
 
Da Ji
11
5 / 1 / 2
6,651
605
5,092
6,483
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 0 / 3
6,338
576
3,649
6,502
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 1 / 7
6,482
589
6,874
8,839
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 1 / 7
6,629
603
3,467
4,401
1,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 6 / 0
4,880
444
2,561
7,955
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
ButchSteeL
Vamana
10
0 / 3 / 0
6,048
550
1,983
7,236
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
FirerPlayer
Xing Tian
8
0 / 4 / 3
5,158
469
4,061
9,064
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
LDGFish
Ullr
10
1 / 1 / 2
5,681
516
2,650
4,796
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
OscarSol
He Bo
8
2 / 4 / 0
5,533
503
2,498
5,820
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
3
3
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
0
0
7
W
Da Ji
 
Da Ji
5
1
2
6
L
Danzaburou
 
Danzaburou
0
6
0
0
L
Vamana
ButchSteeL
Vamana
0
3
0
0
L
Xing Tian
FirerPlayer
Xing Tian
0
4
3
0.38
W
1
0
3
2.5
W
4
1
7
7.5
L
Ullr
LDGFish
Ullr
1
1
2
2
L
He Bo
OscarSol
He Bo
2
4
0
0.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,614
Damage
13,753
29,463
Taken
34,871
14,464
Mitigated
14,088
14,042
Healing
8,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,532
1,278
0
1,354
3,238
1,168
237
1,228
2,010
51,920
0
W
Da Ji
 
Da Ji
5,092
839
0
2,878
6,483
2,226
0
952
5,531
0
33,402
L
Danzaburou
 
Danzaburou
2,561
606
0
1,867
7,955
1,964
0
1,212
6,743
0
25,057
L
Vamana
ButchSteeL
Vamana
1,983
592
0
2,214
7,236
3,749
0
0
7,236
0
38,447
L
Xing Tian
FirerPlayer
Xing Tian
4,061
411
0
2,152
9,064
5,430
0
5,496
3,568
15,146
0
W
3,649
1,834
0
4,088
6,502
4,841
168
0
6,502
0
38,483
W
6,874
2,644
83
3,697
8,839
5,081
21
3,263
5,576
0
27,523
L
Ullr
LDGFish
Ullr
2,650
1,028
0
2,180
4,796
1,526
0
817
3,979
0
28,332
L
He Bo
OscarSol
He Bo
2,498
70
0
160
5,820
1,419
0
1,474
4,346
23,315
0
W
3,467
1,600
0
1,942
4,401
1,148
163
1,116
3,285
36,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
27,300
370
Minions Killed
270
0
Camps Cleared
0
1,131,483
Distance Traveled
1,058,371
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,465
679
96
9
0
216,747
3
W
Da Ji
6,651
605
70
6
0
239,924
0
L
Danzaburou
4,880
444
42
4
0
181,331
2
L
Vamana
6,048
550
91
8
0
205,536
3
L
Xing Tian
5,158
469
21
2
0
216,587
4
W
Osiris
6,338
576
84
8
0
220,054
3
W
Kali
6,482
589
43
4
0
247,691
2
L
Ullr
5,681
516
64
6
0
234,501
2
L
He Bo
5,533
503
52
5
0
220,416
3
W
Sol
6,629
603
77
7
0
207,067
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role