Player Matchup

Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Gen Jenna
Sol
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 63L
1,478 Elo+
Party 1
Izanami
Izanami
Wicho001
Izanami
Level 108
God Stats
12W - 12L
2,036 SR
Queue Stats
387W - 421L
1,528 Elo+
Party 2
Arachne
Arachne
elisomada
Arachne
Level 105
God Stats
6W - 7L
1,860 SR
Queue Stats
290W - 306L
1,553 Elo+
Party 2
Guan Yu
Guan Yu
mickfur
Guan Yu
Level 113
God Stats
4W - 4L
1,669 SR
Queue Stats
475W - 530L
1,521 Elo+
Party 2
Team Averages
Level 102
1,713 SR
1,516 Elo+

VS

Team Averages
Level 96
1,696 SR
1,627 Elo+
King Arthur
King Arthur
AuraSentinel
King Arthur
Level 128
God Stats
5W - 5L
1,439 SR
Queue Stats
181W - 111L
1,598 Elo+
Party 3
Olorun
Olorun
BaronSanders
Olorun
Level 87
God Stats
4W - 0L
1,856 SR
Queue Stats
92W - 65L
1,645 Elo+
Party 3
Heimdallr
Heimdallr
ImRadman
Heimdallr
Level 67
God Stats
43W - 13L
1,680 SR
Queue Stats
100W - 59L
1,644 Elo+
Party 3
Thor
Thor
PaintMeSilver
Thor
Level 42
God Stats
10W - 1L
1,950 SR
Queue Stats
96W - 16L
1,680 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TheDanimaI
Morgan Le Fay
Level 154
God Stats
7W - 5L
1,555 SR
Queue Stats
149W - 90L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 1
4,741
948
1,130
3,710
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,122
824
1,034
1,681
478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Wicho001
Izanami
9
1 / 4 / 0
5,035
1,007
2,003
4,565
1,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
elisomada
Arachne
10
0 / 4 / 0
4,509
902
661
5,722
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
mickfur
Guan Yu
9
0 / 4 / 0
4,424
885
1,708
6,749
3,955
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AuraSentinel
King Arthur
12
3 / 0 / 6
5,841
1,168
3,372
4,473
3,663
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
11
0 / 0 / 7
5,199
1,040
3,428
3,001
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
ImRadman
Heimdallr
11
2 / 0 / 5
5,243
1,049
2,010
1,338
564
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 1 / 4
6,064
1,213
4,736
3,878
1,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
TheDanimaI
Morgan Le Fay
10
2 / 0 / 8
5,321
1,064
4,863
4,144
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
14
14
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
1
0.5
W
King Arthur
AuraSentinel
King Arthur
3
0
6
6
W
Olorun
0
0
7
3.5
L
0
1
0
0
W
Heimdallr
ImRadman
Heimdallr
2
0
5
4.5
W
7
1
4
9
W
Morgan Le Fay
TheDanimaI
Morgan Le Fay
2
0
8
6
L
Izanami
Wicho001
Izanami
1
4
0
0.25
L
Arachne
elisomada
Arachne
0
4
0
0
L
Guan Yu
mickfur
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,536
Damage
18,409
22,427
Taken
16,834
8,875
Mitigated
8,020
3,015
Healing
4,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,130
94
0
285
3,710
1,220
0
933
2,679
8,647
0
W
King Arthur
AuraSentinel
King Arthur
3,372
871
0
350
4,473
3,663
12
874
3,599
0
18,756
W
Olorun
3,428
2,285
363
1,438
3,001
935
1,600
453
2,548
17,279
0
L
1,034
294
0
78
1,681
478
0
441
1,222
2,401
222
W
Heimdallr
ImRadman
Heimdallr
2,010
295
0
371
1,338
564
691
0
1,338
0
12,294
W
4,736
1,097
0
440
3,878
1,473
0
258
3,620
0
12,548
W
Morgan Le Fay
TheDanimaI
Morgan Le Fay
4,863
587
0
1,242
4,144
1,385
172
466
3,678
12,256
0
L
Izanami
Wicho001
Izanami
2,003
1,145
0
175
4,565
1,183
0
1,241
3,226
0
9,176
L
Arachne
elisomada
Arachne
661
358
0
662
5,722
2,039
0
1,672
3,990
0
7,160
L
Guan Yu
mickfur
Guan Yu
1,708
0
570
1,245
6,749
3,955
0
3,532
3,019
0
6,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,831
Gold Earned
27,668
73
Minions Killed
141
0
Camps Cleared
0
563,663
Distance Traveled
633,725
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,741
948
17
3
0
136,785
0
W
King Arthur
5,841
1,168
39
8
0
137,045
1
W
Olorun
5,199
1,040
37
7
0
116,200
2
L
Sol
4,122
824
5
1
0
54,725
0
W
Heimdallr
5,243
1,049
19
4
0
106,544
0
W
Thor
6,064
1,213
22
4
0
126,347
0
W
Morgan Le Fay
5,321
1,064
24
5
0
147,589
0
L
Izanami
5,035
1,007
17
3
0
105,772
4
L
Arachne
4,509
902
18
4
0
121,638
1
L
Guan Yu
4,424
885
16
3
0
144,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role