Player Matchup

Baron Samedi
Baron Samedi
Artemis_W2
Baron Samedi
Level 65
God Stats
31W - 47L
1,363 SR
Queue Stats
65W - 117L
1,184 Elo+
Party 1
Atlas
Atlas
BelDeRo
Atlas
Level 62
God Stats
9W - 10L
1,324 SR
Queue Stats
65W - 113L
1,182 Elo+
Party 1
Artemis
Artemis
Mikunii
Artemis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,414 Elo+
Solo
Team Averages
Level 65
1,396 SR
1,260 Elo+

VS

Team Averages
Level 86
1,542 SR
1,388 Elo+
Neith
Neith
NIL8dabych
Neith
Level 12
God Stats
0W - 1L
1,314 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Peachyy_14
Nu Wa
Level 99
God Stats
3W - 5L
1,596 SR
Queue Stats
39W - 48L
1,397 Elo+
Party 2
Atlas
Atlas
SorryImTispy
Atlas
Level 148
God Stats
1W - 2L
1,715 SR
Queue Stats
10W - 14L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Artemis_W2
Baron Samedi
18
3 / 1 / 7
13,060
687
9,747
10,766
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
BelDeRo
Atlas
17
0 / 4 / 8
12,794
673
10,171
22,764
14,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
Mikunii
Artemis
19
7 / 3 / 3
13,563
714
21,452
16,195
5,033
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 4 / 4
11,702
616
5,876
14,850
4,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
17
4 / 1 / 4
12,335
649
18,417
10,857
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 5 / 5
11,306
595
12,691
20,804
17,422
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
10
Kills
8
8
Deaths
10
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Artemis_W2
Baron Samedi
3
1
7
6.5
W
Atlas
BelDeRo
Atlas
0
4
8
1
W
Artemis
Mikunii
Artemis
7
3
3
2.83
L
Neith
2
4
4
1
L
Nu Wa
4
1
4
6
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,370
Damage
36,984
49,725
Taken
46,511
22,944
Mitigated
24,541
18,928
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Artemis_W2
Baron Samedi
9,747
372
2,137
2,861
10,766
3,453
264
7,400
3,038
60,984
0
W
Atlas
BelDeRo
Atlas
10,171
2,428
471
7,290
22,764
14,458
64
13,516
8,752
31,547
0
W
Artemis
Mikunii
Artemis
21,452
10,938
0
6,169
16,195
5,033
2,745
10,528
5,221
0
75,629
L
Neith
5,876
1,891
0
2,641
14,850
4,142
469
5,502
9,348
0
28,082
L
Nu Wa
18,417
4,822
45
2,424
10,857
2,977
692
4,282
6,575
47,493
0
L
12,691
2,996
596
996
20,804
17,422
446
11,070
9,734
37,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,417
Gold Earned
35,343
225
Minions Killed
171
9
Camps Cleared
4
1,014,805
Distance Traveled
907,185
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,060
687
91
5
2
355,332
0
W
Atlas
12,794
673
28
1
1
346,290
3
W
Artemis
13,563
714
106
6
6
313,183
5
L
Neith
11,702
616
61
3
0
274,374
0
L
Nu Wa
12,335
649
75
4
3
331,012
4
L
Atlas
11,306
595
35
2
1
301,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role