Player Matchup

Yemoja
Yemoja
Silver III
 
Yemoja
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
AnDreDk
Janus
Bronze III
Level 109
God Stats
0W - 1L
1,497 SR
Queue Stats
0W - 7L
1,500 MMR
Party 2
Neith
Neith
Bronze III
YukiDemon19
Neith
Bronze III
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,499 SR
1,500 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,773 SR
1,724 MMR
Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold II
TBilbz
Sol
Gold II
Level 76
God Stats
6W - 0L
1,961 SR
Queue Stats
33W - 23L
1,716 MMR
Party 1
Sobek
Sobek
Platinum II
awesomeluke22
Sobek
Platinum II
Level 79
God Stats
12W - 3L
1,857 SR
Queue Stats
41W - 29L
1,957 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 5 / 3
5,967
597
5,184
12,662
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
AnDreDk
Janus
9
0 / 7 / 2
5,850
585
3,457
9,476
3,068
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 4 / 0
6,567
657
4,641
6,744
2,273
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
He BoThothGebAtlasChronos

VS

Bans
FenrirApolloAresIzanamiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
10 / 1 / 4
8,751
875
8,526
7,210
2,707
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
TBilbz
Sol
14
5 / 0 / 9
8,589
859
13,878
5,154
2,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 11
7,816
782
4,020
13,481
12,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
16
16
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
3
0.3
W
Hachiman
 
Hachiman
10
1
4
12
L
Janus
AnDreDk
Janus
0
7
2
0.14
W
Sol
TBilbz
Sol
5
0
9
9.5
L
3
4
0
0.75
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,282
Damage
26,424
28,882
Taken
25,845
13,682
Mitigated
17,100
3,247
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,184
1,517
224
1,334
12,662
8,341
0
7,161
5,501
10,542
0
W
Hachiman
 
Hachiman
8,526
4,542
0
2,033
7,210
2,707
780
2,367
4,691
0
33,826
L
Janus
AnDreDk
Janus
3,457
241
51
1,010
9,476
3,068
0
6,220
3,256
17,783
0
W
Sol
TBilbz
Sol
13,878
5,249
0
2,974
5,154
2,064
665
1,473
3,599
38,739
4,545
L
4,641
1,452
0
628
6,744
2,273
0
3,321
3,423
0
14,802
W
4,020
317
0
6,401
13,481
12,329
275
4,521
8,420
9,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,384
Gold Earned
25,156
76
Minions Killed
124
2
Camps Cleared
7
489,797
Distance Traveled
605,220
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,967
597
12
1
1
159,523
0
W
Hachiman
8,751
875
53
5
2
222,295
1
L
Janus
5,850
585
31
3
0
167,815
1
W
Sol
8,589
859
65
7
5
191,051
4
L
Neith
6,567
657
33
3
1
162,459
1
W
Sobek
7,816
782
6
1
0
191,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role