Player Matchup

Sobek
Sobek
HellRiserRD
Sobek
Level 126
God Stats
5W - 6L
1,687 SR
Queue Stats
553W - 708L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
Tz PriMe Tz
Danzaburou
Level 67
God Stats
14W - 18L
1,365 SR
Queue Stats
32W - 66L
1,301 Elo+
Party 3
Ravana
Ravana
Tz SrMiMo Tz
Ravana
Level 101
God Stats
7W - 3L
1,594 SR
Queue Stats
98W - 128L
1,349 Elo+
Party 3
Mulan
Mulan
TzDeadFireTz
Mulan
Level 65
God Stats
10W - 13L
1,438 SR
Queue Stats
29W - 58L
1,280 Elo+
Party 3
Ah Puch
Ah Puch
akhildutt13
Ah Puch
Level 125
God Stats
3W - 7L
1,162 SR
Queue Stats
531W - 740L
1,362 Elo+
Party 2
Team Averages
Level 97
1,449 SR
1,347 Elo+

VS

Team Averages
Level 74
1,529 SR
1,378 Elo+
Thoth
Thoth
Bob McDuff7
Thoth
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 86L
1,335 Elo+
Party 1
Anhur
Anhur
VR Punk
Anhur
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 103L
1,335 Elo+
Party 1
Ao Kuang
Ao Kuang
Youve_Been_Had_
Ao Kuang
Level 108
God Stats
9W - 8L
1,596 SR
Queue Stats
646W - 762L
1,368 Elo+
Solo
Ymir
Ymir
frank bravo4
Ymir
Level 40
God Stats
59W - 49L
1,550 SR
Queue Stats
82W - 77L
1,366 Elo+
Party 1
Kali
Kali
qe swan
Kali
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
58W - 45L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
10,993
523
7,014
15,530
17,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Tz PriMe Tz
Danzaburou
17
5 / 7 / 8
11,430
544
12,800
17,086
5,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
19
9 / 5 / 5
12,961
617
9,905
15,678
6,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 8 / 4
9,277
442
6,441
11,511
8,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
akhildutt13
Ah Puch
17
2 / 4 / 12
10,923
520
12,157
11,928
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
10,352
493
2,750
10,440
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
VR Punk
Anhur
14
4 / 5 / 4
9,090
433
10,001
11,662
3,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
16
8 / 5 / 4
10,391
495
11,304
17,060
7,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 6
10,049
479
8,192
14,787
17,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kali
qe swan
Kali
19
12 / 3 / 5
12,358
588
14,853
16,637
8,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
53
19
Kills
27
27
Deaths
19
40
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
3
3
11
2.83
W
Danzaburou
Tz PriMe Tz
Danzaburou
5
7
8
1.29
W
Ravana
9
5
5
2.3
W
0
8
4
0.25
L
Anhur
VR Punk
Anhur
4
5
4
1.2
L
Ao Kuang
8
5
4
2
W
Ah Puch
akhildutt13
Ah Puch
2
4
12
2
L
2
2
6
2.5
L
Kali
qe swan
Kali
12
3
5
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,317
Damage
47,100
71,733
Taken
70,586
43,170
Mitigated
39,481
18,933
Healing
23,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,750
373
0
1,658
10,440
2,627
250
4,860
5,540
58,551
0
W
7,014
57
0
3,914
15,530
17,903
60
3,424
12,106
22,531
5,211
W
Danzaburou
Tz PriMe Tz
Danzaburou
12,800
7,647
0
6,182
17,086
5,506
1,694
5,966
11,120
0
80,563
W
Ravana
9,905
1,573
0
5,079
15,678
6,495
773
6,054
9,624
0
70,644
W
6,441
2,053
0
639
11,511
8,431
744
1,361
10,150
0
38,533
L
Anhur
VR Punk
Anhur
10,001
4,796
0
2,087
11,662
3,437
183
2,795
8,867
0
46,996
L
Ao Kuang
11,304
4,052
0
6,915
17,060
7,302
0
2,874
14,154
54,791
14,475
W
Ah Puch
akhildutt13
Ah Puch
12,157
471
0
3,119
11,928
4,835
878
4,743
7,185
73,646
0
L
8,192
824
226
4,802
14,787
17,247
247
4,168
10,572
27,609
0
L
Kali
qe swan
Kali
14,853
5,899
0
7,602
16,637
8,868
79
3,493
12,770
315
62,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,584
Gold Earned
52,240
469
Minions Killed
467
0
Camps Cleared
0
1,940,372
Distance Traveled
1,903,325
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,352
493
154
7
0
348,092
1
W
Sobek
10,993
523
45
2
0
410,819
6
W
Danzaburou
11,430
544
118
6
0
350,550
2
W
Ravana
12,961
617
111
5
0
447,117
6
W
Mulan
9,277
442
80
4
0
361,482
2
L
Anhur
9,090
433
80
4
0
363,015
4
L
Ao Kuang
10,391
495
95
5
0
389,725
4
W
Ah Puch
10,923
520
115
5
0
370,404
5
L
Ymir
10,049
479
34
2
0
405,935
10
L
Kali
12,358
588
104
5
0
396,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role