Player Matchup

Ao Kuang
Ao Kuang
FusiionXD03
Ao Kuang
Level 80
God Stats
0W - 5L
1,169 SR
Queue Stats
125W - 142L
1,308 Elo+
Solo
Cthulhu
Cthulhu
Lord_Kazekage7
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Izanami
Izanami
Tr666-Teddy15
Izanami
Level 18
God Stats
6W - 7L
1,312 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 1
Thor
Thor
butterman6911
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,070 Elo+
Party 1
Nu Wa
Nu Wa
jakal_mars668
Nu Wa
Level 88
God Stats
4W - 5L
1,384 SR
Queue Stats
315W - 302L
1,282 Elo+
Party 1
Team Averages
Level 44
1,373 SR
1,332 Elo+

VS

Team Averages
Level 69
1,504 SR
1,355 Elo+
Hou Yi
Hou Yi
BeastlyShiva
Hou Yi
Level 60
God Stats
14W - 16L
1,408 SR
Queue Stats
245W - 271L
1,389 Elo+
Party 2
Fenrir
Fenrir
FAMM1509
Fenrir
Level 109
God Stats
4W - 2L
1,765 SR
Queue Stats
152W - 148L
1,341 Elo+
Solo
Vamana
Vamana
IKnowWhoIsCrying
Vamana
Level 62
God Stats
4W - 4L
1,353 SR
Queue Stats
192W - 232L
1,327 Elo+
Party 2
Merlin
Merlin
Natakui
Merlin
Level 67
God Stats
21W - 21L
1,508 SR
Queue Stats
180W - 203L
1,400 Elo+
Party 2
Atlas
Atlas
TheCluelessClown
Atlas
Level 49
God Stats
15W - 12L
1,487 SR
Queue Stats
158W - 200L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FusiionXD03
Ao Kuang
9
0 / 4 / 0
4,790
479
1,264
6,978
2,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 6 / 0
4,586
459
2,908
9,456
2,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
7
2 / 6 / 0
4,638
464
3,038
6,179
758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 4 / 0
4,616
462
984
6,619
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 1
4,722
472
2,003
5,611
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
9 / 1 / 2
6,822
682
9,897
5,765
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
FAMM1509
Fenrir
10
5 / 0 / 0
5,980
598
2,086
5,114
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 3
5,810
581
2,788
3,893
2,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Natakui
Merlin
11
4 / 0 / 2
6,439
644
5,313
2,656
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
3 / 2 / 7
6,063
606
3,570
6,432
3,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
3
Kills
22
24
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
9
1
2
10
W
Fenrir
FAMM1509
Fenrir
5
0
0
5
L
Ao Kuang
FusiionXD03
Ao Kuang
0
4
0
0
W
1
0
3
2.5
L
1
6
0
0.17
W
Merlin
Natakui
Merlin
4
0
2
5
W
3
2
7
3.25
L
Izanami
2
6
0
0.33
L
0
4
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,197
Damage
23,654
34,843
Taken
23,860
8,581
Mitigated
10,192
5,412
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,897
6,008
0
2,048
5,765
1,769
1,106
1,910
3,855
0
33,761
W
Fenrir
FAMM1509
Fenrir
2,086
407
0
2,293
5,114
2,227
0
376
4,738
0
27,277
L
Ao Kuang
FusiionXD03
Ao Kuang
1,264
412
0
1,731
6,978
2,029
0
775
6,203
16,757
0
W
2,788
1,062
0
1,488
3,893
2,143
0
1,547
2,346
0
25,131
L
2,908
542
35
666
9,456
2,802
0
1,881
7,575
8,922
0
W
Merlin
Natakui
Merlin
5,313
497
78
858
2,656
771
32
1,059
1,597
40,267
0
W
3,570
1,450
81
1,111
6,432
3,282
308
1,283
5,149
17,592
0
L
Izanami
3,038
2,134
0
172
6,179
758
0
1,689
4,490
0
16,118
L
984
307
0
1,473
6,619
1,725
0
688
5,931
0
20,466
L
2,003
390
0
1,335
5,611
1,267
285
3,850
1,761
23,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,352
Gold Earned
31,114
155
Minions Killed
285
0
Camps Cleared
0
870,549
Distance Traveled
951,116
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,822
682
65
7
0
179,259
2
W
Fenrir
5,980
598
53
5
0
209,189
5
L
Ao Kuang
4,790
479
32
3
0
172,825
1
W
Vamana
5,810
581
57
6
0
194,269
1
L
Cthulhu
4,586
459
14
1
0
173,181
1
W
Merlin
6,439
644
84
8
0
171,545
1
W
Atlas
6,063
606
26
3
0
196,854
3
L
Izanami
4,638
464
24
2
0
150,307
0
L
Thor
4,616
462
49
5
0
199,155
0
L
Nu Wa
4,722
472
36
4
0
175,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role