Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
FTGBez3rk
Pele
Level 132
God Stats
9W - 6L
1,500 SR
Queue Stats
215W - 184L
1,535 Elo+
Party 2
Chiron
Chiron
FTGHerbo
Chiron
Level 119
God Stats
4W - 0L
1,726 SR
Queue Stats
67W - 56L
1,502 Elo+
Party 2
Cabrakan
Cabrakan
McClan-3
Cabrakan
Level 109
God Stats
23W - 11L
1,765 SR
Queue Stats
310W - 312L
1,546 Elo+
Party 2
Achilles
Achilles
ThatBoyRoyalty
Achilles
Level 125
God Stats
13W - 6L
1,823 SR
Queue Stats
207W - 183L
1,543 Elo+
Solo
Team Averages
Level 122
1,663 SR
1,525 Elo+

VS

Team Averages
Level 116
1,564 SR
1,482 Elo+
Olorun
Olorun
JohnXchemical_
Olorun
Level 127
God Stats
80W - 53L
1,587 SR
Queue Stats
255W - 230L
1,513 Elo+
Solo
Anubis
Anubis
ManlyxXxGamer
Anubis
Level 89
God Stats
6W - 7L
1,584 SR
Queue Stats
14W - 12L
1,398 Elo+
Solo
Sobek
Sobek
NightwingRising
Sobek
Level 131
God Stats
4W - 4L
1,425 SR
Queue Stats
269W - 254L
1,463 Elo+
Party 1
Heimdallr
Heimdallr
Sparton220
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 309L
1,473 Elo+
Party 1
Odin
Odin
XXGooneySlayer
Odin
Level 123
God Stats
17W - 11L
1,726 SR
Queue Stats
104W - 94L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 4 / 1
7,774
598
9,017
8,184
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
15
10 / 2 / 2
9,289
715
9,517
10,186
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
FTGHerbo
Chiron
12
2 / 1 / 4
7,001
539
5,305
4,741
1,533
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
McClan-3
Cabrakan
12
2 / 1 / 6
7,073
544
3,372
8,340
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
12
1 / 2 / 2
6,763
520
4,364
8,660
6,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
6,328
487
4,116
9,313
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 7 / 4
6,691
515
5,365
10,267
4,198
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 2
7,169
551
5,825
10,206
6,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Sparton220
Heimdallr
12
2 / 3 / 1
7,202
554
2,909
6,639
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

13
2 / 1 / 5
7,299
561
4,800
8,842
5,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
19
Kills
10
10
Deaths
19
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
4
1
1.13
W
Pele
10
2
2
5.5
W
Chiron
FTGHerbo
Chiron
2
1
4
4
L
2
4
0
0.5
L
2
7
4
0.57
W
Cabrakan
McClan-3
Cabrakan
2
1
6
5
L
2
4
2
0.75
L
Heimdallr
Sparton220
Heimdallr
2
3
1
0.83
W
Achilles
1
2
2
1
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,575
Damage
23,015
40,111
Taken
45,267
20,595
Mitigated
21,576
15,530
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,017
407
370
2,781
8,184
3,488
1,624
4,020
4,164
44,695
0
W
Pele
9,517
2,597
0
3,757
10,186
4,166
0
2,858
7,328
0
60,733
W
Chiron
FTGHerbo
Chiron
5,305
1,539
922
1,765
4,741
1,533
47
1,927
2,814
0
43,649
L
4,116
2,361
148
4,047
9,313
2,964
1,216
2,583
6,582
29,245
0
L
5,365
0
0
2,343
10,267
4,198
0
3,891
6,131
30,157
0
W
Cabrakan
McClan-3
Cabrakan
3,372
746
254
3,035
8,340
4,812
0
3,177
5,163
29,327
5,661
L
5,825
126
1,088
2,774
10,206
6,584
0
1,978
8,210
21,339
1,928
L
Heimdallr
Sparton220
Heimdallr
2,909
953
0
1,051
6,639
1,975
0
432
6,207
0
33,517
W
Achilles
4,364
684
0
2,646
8,660
6,596
413
2,901
5,759
0
30,492
L
4,800
1,058
0
3,708
8,842
5,855
156
2,691
5,983
0
43,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,900
Gold Earned
34,689
370
Minions Killed
294
0
Camps Cleared
0
1,328,618
Distance Traveled
1,152,058
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,774
598
83
6
0
225,460
2
W
Pele
9,289
715
94
7
0
317,304
1
W
Chiron
7,001
539
74
6
0
267,530
1
L
Olorun
6,328
487
52
4
0
147,705
4
L
Anubis
6,691
515
59
5
0
199,971
2
W
Cabrakan
7,073
544
64
5
0
261,905
3
L
Sobek
7,169
551
28
2
0
261,086
4
L
Heimdallr
7,202
554
76
6
0
248,088
3
W
Achilles
6,763
520
55
4
0
256,419
2
L
Odin
7,299
561
79
6
0
295,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role