Player Matchup

Horus
Horus
Evryn
Horus
Level 96
God Stats
6W - 5L
1,615 SR
Queue Stats
93W - 129L
1,443 Elo+
Party 2
Baron Samedi
Baron Samedi
Hardheadedbrat
Baron Samedi
Level 91
God Stats
14W - 5L
1,626 SR
Queue Stats
78W - 105L
1,454 Elo+
Party 2
Shiva
Shiva
TylerIsHot
Shiva
Level 96
God Stats
12W - 8L
1,590 SR
Queue Stats
12W - 16L
1,567 Elo+
Party 2
Team Averages
Level 94
1,610 SR
1,488 Elo+

VS

Team Averages
Level 111
1,500 SR
1,631 Elo+
Neith
Neith
Dredz7
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,656 Elo+
Party 1
Merlin
Merlin
Paranoi5e
Merlin
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 105L
1,576 Elo+
Party 1
Achilles
Achilles
SulkyLlama
Achilles
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 85L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Evryn
Horus
14
4 / 3 / 13
10,174
678
10,486
16,596
13,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Hardheadedbrat
Baron Samedi
15
7 / 3 / 9
10,793
720
13,471
15,572
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
15
8 / 5 / 10
11,105
740
11,057
15,761
5,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dredz7
Neith
15
2 / 6 / 5
10,555
704
14,320
13,424
3,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
Paranoi5e
Merlin
16
2 / 7 / 8
10,970
731
14,391
11,959
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
SulkyLlama
Achilles
17
7 / 6 / 3
11,805
787
11,878
17,199
18,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
19
Kills
11
11
Deaths
19
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
Dredz7
Neith
2
6
5
0.75
L
Horus
Evryn
Horus
4
3
13
3.5
L
Baron Samedi
Hardheadedbrat
Baron Samedi
7
3
9
3.83
W
Merlin
Paranoi5e
Merlin
2
7
8
0.86
W
Achilles
SulkyLlama
Achilles
7
6
3
1.42
L
Shiva
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,014
Damage
40,589
47,929
Taken
42,582
24,332
Mitigated
24,521
16,850
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dredz7
Neith
14,320
3,913
0
3,321
13,424
3,481
1,154
4,545
8,633
0
43,212
L
Horus
Evryn
Horus
10,486
3,498
2,094
5,245
16,596
13,599
222
6,138
10,075
0
23,578
L
Baron Samedi
Hardheadedbrat
Baron Samedi
13,471
1,128
1,497
4,894
15,572
5,225
537
4,368
10,820
41,526
0
W
Merlin
Paranoi5e
Merlin
14,391
652
0
768
11,959
2,728
660
2,465
9,312
41,194
0
W
Achilles
SulkyLlama
Achilles
11,878
2,131
0
2,575
17,199
18,312
364
7,098
9,681
0
25,691
L
Shiva
11,057
1,859
923
2,197
15,761
5,508
627
4,189
11,252
0
29,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,072
Gold Earned
33,330
138
Minions Killed
161
8
Camps Cleared
4
773,895
Distance Traveled
716,790
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,555
704
57
4
2
231,303
4
L
Horus
10,174
678
21
1
4
255,201
3
L
Baron Samedi
10,793
720
70
5
1
257,891
1
W
Merlin
10,970
731
82
5
2
238,586
2
W
Achilles
11,805
787
22
1
0
246,901
4
L
Shiva
11,105
740
47
3
3
260,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role