Player Matchup

Kukulkan
Kukulkan
FishindudeT65
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,228 Elo+
Party 2
Cliodhna
Cliodhna
Itamicus
Cliodhna
Level 68
God Stats
2W - 2L
1,348 SR
Queue Stats
8W - 14L
1,222 Elo+
Party 2
Cthulhu
Cthulhu
ItzLennyBoi
Cthulhu
Level 17
God Stats
3W - 5L
1,322 SR
Queue Stats
6W - 11L
1,222 Elo+
Party 2
Team Averages
Level 37
1,390 SR
1,224 Elo+

VS

Team Averages
Level 68
1,712 SR
1,474 Elo+
Odin
Odin
TAXJAXVE16
Odin
Level 129
God Stats
2W - 3L
1,739 SR
Queue Stats
79W - 81L
1,594 Elo+
Solo
Achilles
Achilles
YouGotSmackedUp2
Achilles
Level 14
God Stats
4W - 3L
1,511 SR
Queue Stats
16W - 16L
1,427 Elo+
Party 1
Hel
Hel
coldsum1234
Hel
Level 62
God Stats
3W - 1L
1,887 SR
Queue Stats
75W - 101L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FishindudeT65
Kukulkan
20
5 / 6 / 11
20,533
684
25,549
17,253
6,531
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
Itamicus
Cliodhna
20
10 / 7 / 9
21,402
713
42,924
23,906
10,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
ItzLennyBoi
Cthulhu
20
4 / 10 / 14
19,524
651
27,224
44,449
37,937
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 9 / 14
18,990
633
17,545
30,197
32,161
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
11 / 3 / 11
20,809
694
36,061
54,338
50,703
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
8 / 9 / 10
19,488
650
18,402
35,408
12,692
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
57
19
Kills
22
23
Deaths
21
34
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
FishindudeT65
Kukulkan
5
6
11
1.75
W
Cliodhna
Itamicus
Cliodhna
10
7
9
2.07
W
Cthulhu
ItzLennyBoi
Cthulhu
4
10
14
1.1
L
3
9
14
1.11
L
11
3
11
5.5
L
8
9
10
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,697
Damage
72,008
85,608
Taken
119,943
54,627
Mitigated
95,556
17,564
Healing
44,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
FishindudeT65
Kukulkan
25,549
2,155
0
631
17,253
6,531
705
6,131
10,734
115,342
0
W
Cliodhna
Itamicus
Cliodhna
42,924
5,357
985
8,942
23,906
10,159
1,076
5,110
18,616
0
101,343
W
Cthulhu
ItzLennyBoi
Cthulhu
27,224
2,493
1,803
5,203
44,449
37,937
0
7,745
36,232
55,229
0
L
17,545
3,632
0
2,576
30,197
32,161
219
10,801
18,363
1,304
93,983
L
36,061
9,948
0
15,607
54,338
50,703
346
22,579
30,579
0
106,498
L
18,402
1,042
8,731
17,223
35,408
12,692
1,197
18,304
16,328
84,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,459
Gold Earned
59,287
305
Minions Killed
338
10
Camps Cleared
13
1,608,691
Distance Traveled
1,559,040
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
20,533
684
166
6
2
522,768
1
W
Cliodhna
21,402
713
73
2
7
547,491
0
W
Cthulhu
19,524
651
66
2
1
538,432
0
L
Odin
18,990
633
104
3
11
553,897
13
L
Achilles
20,809
694
83
3
0
542,884
3
L
Hel
19,488
650
151
5
2
462,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role