Player Matchup

Medusa
Medusa
GotYoCheeks7124
Medusa
Level 129
God Stats
9W - 4L
1,784 SR
Queue Stats
140W - 164L
1,432 Elo+
Party 1
Chaac
Chaac
IzayaSenpaii
Chaac
Level 129
God Stats
4W - 6L
1,725 SR
Queue Stats
109W - 122L
1,547 Elo+
Party 1
Vulcan
Vulcan
recklesslace306
Vulcan
Level 136
God Stats
33W - 14L
1,619 SR
Queue Stats
212W - 199L
1,511 Elo+
Party 1
Team Averages
Level 131
1,709 SR
1,497 Elo+

VS

Team Averages
Level 57
1,456 SR
1,435 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Cerebral_Esper
Izanami
Level 45
God Stats
5W - 9L
1,368 SR
Queue Stats
33W - 52L
1,412 Elo+
Party 2
Atlas
Atlas
IVIanipulate
Atlas
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 125L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,202
720
7,588
6,384
2,296
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 6
7,330
733
7,682
8,851
8,478
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
5 / 0 / 2
7,859
786
10,339
5,428
2,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 4 / 1
6,241
624
3,873
7,646
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
6,258
626
2,468
7,526
2,591
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 1 / 1
7,153
715
6,547
14,081
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
7
Kills
1
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
4
1
0.13
L
0
2
1
0.25
W
1
1
6
4
L
1
1
1
1.5
W
1
1
6
4
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,609
Damage
12,888
20,663
Taken
29,253
12,828
Mitigated
16,732
7,802
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,873
349
0
0
7,646
2,866
0
2,758
4,888
14,490
0
L
2,468
1,737
0
938
7,526
2,591
0
3,273
4,253
0
23,019
W
7,588
2,781
675
1,036
6,384
2,296
646
3,770
2,492
0
23,650
L
6,547
1,782
101
4,733
14,081
11,275
0
4,507
9,574
17,201
0
W
7,682
265
1,081
4,260
8,851
8,478
526
4,209
4,368
0
21,250
W
10,339
3,131
0
750
5,428
2,054
494
2,450
2,860
27,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,391
Gold Earned
19,652
119
Minions Killed
98
5
Camps Cleared
3
624,833
Distance Traveled
565,524
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,241
624
24
2
0
174,041
0
L
Izanami
6,258
626
49
5
3
185,297
2
W
Medusa
7,202
720
43
4
2
219,477
4
L
Atlas
7,153
715
25
3
0
206,186
3
W
Chaac
7,330
733
26
3
1
193,607
1
W
Vulcan
7,859
786
50
5
2
211,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role