Player Matchup

Baron Samedi
Baron Samedi
BLUEMAN 152
Baron Samedi
Level 45
God Stats
24W - 26L
1,470 SR
Queue Stats
76W - 85L
1,409 Elo+
Solo
Artio
Artio
Teyuun
Artio
Level 98
God Stats
14W - 6L
1,618 SR
Queue Stats
140W - 82L
1,607 Elo+
Party 1
Ullr
Ullr
lm Lamb
Ullr
Level 7
God Stats
11W - 11L
1,438 SR
Queue Stats
14W - 13L
1,569 Elo+
Party 1
Team Averages
Level 50
1,509 SR
1,528 Elo+

VS

Team Averages
Level 83
1,519 SR
1,515 Elo+
Chiron
Chiron
KouseiAriamxKM
Chiron
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 50L
1,627 Elo+
Party 2
Nu Wa
Nu Wa
Tisuki8452
Nu Wa
Level 43
God Stats
4W - 2L
1,844 SR
Queue Stats
166W - 243L
1,311 Elo+
Solo
Chaac
Chaac
Wise Phantom
Chaac
Level 82
God Stats
3W - 4L
1,213 SR
Queue Stats
77W - 84L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BLUEMAN 152
Baron Samedi
12
2 / 5 / 0
8,700
669
6,623
13,379
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
Teyuun
Artio
10
0 / 7 / 1
7,481
575
11,842
20,023
13,735
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ullr
lm Lamb
Ullr
11
0 / 2 / 0
7,255
558
3,262
9,680
2,540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 5
9,854
758
15,257
11,086
4,424
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
13
2 / 1 / 10
8,848
681
11,596
6,699
2,535
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 1 / 8
9,710
747
11,488
11,374
15,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
14
14
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BLUEMAN 152
Baron Samedi
2
5
0
0.4
W
7
0
5
9.5
L
Artio
Teyuun
Artio
0
7
1
0.07
W
Nu Wa
2
1
10
7
W
5
1
8
9
L
Ullr
lm Lamb
Ullr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,727
Damage
38,341
43,082
Taken
29,159
21,087
Mitigated
22,077
12,289
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BLUEMAN 152
Baron Samedi
6,623
372
596
3,614
13,379
4,812
0
3,762
9,617
32,940
0
W
15,257
6,052
1,288
7,117
11,086
4,424
796
7,674
3,412
0
44,701
L
Artio
Teyuun
Artio
11,842
1,550
1,417
6,172
20,023
13,735
0
5,089
14,934
25,166
0
W
Nu Wa
11,596
3,616
279
1,193
6,699
2,535
428
5,787
912
28,371
0
W
11,488
1,604
0
2,935
11,374
15,118
423
5,787
5,587
0
35,820
L
Ullr
lm Lamb
Ullr
3,262
1,486
0
490
9,680
2,540
0
3,165
6,515
0
19,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,436
Gold Earned
28,412
116
Minions Killed
163
2
Camps Cleared
10
678,734
Distance Traveled
711,794
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,700
669
47
4
0
216,766
0
W
Chiron
9,854
758
80
6
6
240,047
2
L
Artio
7,481
575
29
2
2
226,517
3
W
Nu Wa
8,848
681
39
3
2
222,618
3
W
Chaac
9,710
747
44
3
2
249,129
1
L
Ullr
7,255
558
40
3
0
235,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role