Player Matchup

Medusa
Medusa
Diebiitch
Medusa
Level 143
God Stats
9W - 5L
1,634 SR
Queue Stats
72W - 35L
1,551 Elo+
Party 1
Discordia
Discordia
LuckyStyIe
Discordia
Level 157
God Stats
4W - 8L
1,291 SR
Queue Stats
338W - 309L
1,573 Elo+
Party 1
Cthulhu
Cthulhu
SaDTHC
Cthulhu
Level 36
God Stats
7W - 14L
1,365 SR
Queue Stats
63W - 102L
1,372 Elo+
Solo
Team Averages
Level 112
1,430 SR
1,499 Elo+

VS

Team Averages
Level 103
1,427 SR
1,484 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Scarp0
Ra
Level 65
God Stats
1W - 6L
1,281 SR
Queue Stats
71W - 95L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diebiitch
Medusa
13
3 / 2 / 5
7,750
775
7,288
5,607
2,026
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
LuckyStyIe
Discordia
14
4 / 0 / 5
8,586
859
12,106
3,307
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
SaDTHC
Cthulhu
12
2 / 1 / 5
7,528
753
2,472
5,002
2,978
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 1
7,149
715
1,749
9,473
3,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
 
Medusa
9
0 / 5 / 2
6,227
623
2,076
8,338
2,382
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
11
1 / 2 / 2
7,072
707
3,394
6,370
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
3
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
L
Medusa
 
Medusa
0
5
2
0.2
W
Medusa
Diebiitch
Medusa
3
2
5
2.75
W
Discordia
LuckyStyIe
Discordia
4
0
5
6.5
W
Cthulhu
SaDTHC
Cthulhu
2
1
5
4.5
L
Ra
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,866
Damage
7,219
13,916
Taken
24,181
6,130
Mitigated
8,443
2,598
Healing
5,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,749
312
0
2,023
9,473
3,929
0
5,479
3,994
0
7,236
L
Medusa
 
Medusa
2,076
700
0
264
8,338
2,382
0
4,678
3,660
0
15,149
W
Medusa
Diebiitch
Medusa
7,288
3,370
0
888
5,607
2,026
1,047
1,113
4,331
0
31,112
W
Discordia
LuckyStyIe
Discordia
12,106
267
0
1,383
3,307
1,126
840
998
2,231
46,377
0
W
Cthulhu
SaDTHC
Cthulhu
2,472
345
0
327
5,002
2,978
108
1,180
3,556
6,198
0
L
Ra
3,394
121
1,866
1,400
6,370
2,132
0
4,729
1,641
22,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,864
Gold Earned
20,448
136
Minions Killed
107
7
Camps Cleared
2
632,897
Distance Traveled
573,078
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,149
715
23
2
0
202,929
3
L
Medusa
6,227
623
27
3
2
188,346
5
W
Medusa
7,750
775
39
4
3
199,798
2
W
Discordia
8,586
859
89
9
4
216,423
4
W
Cthulhu
7,528
753
8
1
0
216,676
2
L
Ra
7,072
707
57
6
0
181,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role