Player Matchup

Shiva
Shiva
 
Shiva
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
DenseFella
Tiamat
Level 16
God Stats
5W - 6L
1,483 SR
Queue Stats
5W - 6L
1,511 Elo+
Party 2
Hachiman
Hachiman
Drapzilla
Hachiman
Level 121
God Stats
27W - 28L
1,548 SR
Queue Stats
382W - 413L
1,461 Elo+
Solo
Ganesha
Ganesha
Junkchan
Ganesha
Level 75
God Stats
34W - 25L
1,591 SR
Queue Stats
56W - 41L
1,607 Elo+
Party 2
He Bo
He Bo
akakj7
He Bo
Level 65
God Stats
7W - 4L
1,622 SR
Queue Stats
34W - 25L
1,565 Elo+
Party 2
Team Averages
Level 75
1,549 SR
1,529 Elo+

VS

Team Averages
Level 83
1,507 SR
1,377 Elo+
Izanami
Izanami
P0GGG
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,175 Elo+
Party 1
Agni
Agni
RainbowBirb
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,231 Elo+
Party 1
Erlang Shen
Erlang Shen
dingleberry202
Erlang Shen
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,451 Elo+
Solo
Cthulhu
Cthulhu
romoxes
Cthulhu
Level 149
God Stats
3W - 2L
1,580 SR
Queue Stats
126W - 115L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
unhðly
Baron Samedi
Level 102
God Stats
300W - 324L
1,455 SR
Queue Stats
306W - 339L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
13 / 0 / 7
10,853
904
17,372
13,673
12,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
DenseFella
Tiamat
15
1 / 5 / 6
8,333
694
5,992
10,100
6,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Drapzilla
Hachiman
16
5 / 2 / 6
9,189
766
10,801
9,604
3,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Junkchan
Ganesha
16
0 / 3 / 15
9,618
802
6,277
16,856
15,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
akakj7
He Bo
17
4 / 3 / 11
9,997
833
12,540
9,544
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
P0GGG
Izanami
15
1 / 4 / 4
8,633
719
5,320
11,951
4,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 5 / 4
7,752
646
4,109
8,526
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
dingleberry202
Erlang Shen
14
1 / 7 / 4
8,141
678
7,573
16,974
14,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
romoxes
Cthulhu
17
8 / 5 / 3
10,018
835
17,326
19,123
19,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
unhðly
Baron Samedi
18
3 / 2 / 2
9,677
806
8,239
8,242
4,372
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
23
Kills
13
13
Deaths
23
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
13
0
7
16.5
W
Tiamat
DenseFella
Tiamat
1
5
6
0.8
W
Hachiman
Drapzilla
Hachiman
5
2
6
4
W
Ganesha
Junkchan
Ganesha
0
3
15
2.5
L
Izanami
P0GGG
Izanami
1
4
4
0.75
L
0
5
4
0.4
W
He Bo
akakj7
He Bo
4
3
11
3.17
L
Erlang Shen
dingleberry202
Erlang Shen
1
7
4
0.43
L
Cthulhu
romoxes
Cthulhu
8
5
3
1.9
L
Baron Samedi
unhðly
Baron Samedi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,982
Damage
42,567
59,777
Taken
64,816
41,696
Mitigated
44,693
14,626
Healing
16,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
17,372
5,019
841
2,138
13,673
12,438
96
5,870
7,803
72
29,559
W
Tiamat
DenseFella
Tiamat
5,992
861
84
1,510
10,100
6,031
162
5,202
4,898
18,071
0
W
Hachiman
Drapzilla
Hachiman
10,801
5,275
752
2,285
9,604
3,936
1,184
6,252
3,352
0
27,304
W
Ganesha
Junkchan
Ganesha
6,277
701
1,058
3,088
16,856
15,379
112
7,605
9,251
25,699
0
L
Izanami
P0GGG
Izanami
5,320
2,673
31
2,307
11,951
4,003
426
4,947
6,577
0
19,311
L
4,109
385
362
613
8,526
2,768
84
1,590
6,657
16,969
0
W
He Bo
akakj7
He Bo
12,540
889
563
2,307
9,544
3,912
599
4,745
4,799
40,800
0
L
Erlang Shen
dingleberry202
Erlang Shen
7,573
3,631
0
2,282
16,974
14,424
0
6,091
10,443
0
20,591
L
Cthulhu
romoxes
Cthulhu
17,326
456
1,047
5,226
19,123
19,126
0
8,365
10,102
35,002
0
L
Baron Samedi
unhðly
Baron Samedi
8,239
207
1,601
2,803
8,242
4,372
0
3,045
5,078
45,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,990
Gold Earned
44,221
190
Minions Killed
207
0
Camps Cleared
0
1,220,932
Distance Traveled
1,236,710
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,853
904
36
3
0
264,447
0
W
Tiamat
8,333
694
23
2
0
223,861
0
W
Hachiman
9,189
766
52
4
0
232,777
0
W
Ganesha
9,618
802
11
1
0
236,481
3
L
Izanami
8,633
719
36
3
0
250,745
1
L
Agni
7,752
646
19
2
0
222,526
0
W
He Bo
9,997
833
68
6
0
263,366
1
L
Erlang Shen
8,141
678
31
3
0
248,465
1
L
Cthulhu
10,018
835
31
3
0
254,987
2
L
Baron Samedi
9,677
806
90
8
0
259,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role