Player Matchup

Artemis
Artemis
Smeagol11235
Artemis
Level 61
God Stats
60W - 35L
1,597 SR
Queue Stats
136W - 115L
1,505 Elo+
Party 2
Tiamat
Tiamat
Swachu69
Tiamat
Level 104
God Stats
4W - 5L
1,525 SR
Queue Stats
167W - 145L
1,513 Elo+
Party 2
Ganesha
Ganesha
TheWolveriņè
Ganesha
Level 68
God Stats
15W - 18L
1,382 SR
Queue Stats
64W - 80L
1,376 Elo+
Party 2
Team Averages
Level 78
1,502 SR
1,465 Elo+

VS

Team Averages
Level 83
1,537 SR
1,401 Elo+
Sol
Sol
OGorangeMango
Sol
Level 103
God Stats
1W - 2L
1,487 SR
Queue Stats
45W - 55L
1,460 Elo+
Party 1
Ymir
Ymir
ReconSavior98
Ymir
Level 57
God Stats
9W - 8L
1,614 SR
Queue Stats
34W - 40L
1,306 Elo+
Solo
Skadi
Skadi
kingbenji3
Skadi
Level 89
God Stats
14W - 22L
1,509 SR
Queue Stats
82W - 124L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Smeagol11235
Artemis
5
0 / 1 / 1
8,144
479
262
830
257
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Swachu69
Tiamat
19
7 / 2 / 0
12,385
729
23,490
15,708
10,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 3 / 6
11,374
669
4,391
14,675
18,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 2
12,189
717
9,853
13,152
3,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 0 / 4
10,440
614
4,235
11,401
9,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
18
2 / 3 / 4
12,013
707
9,916
13,873
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
6
6
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
W
0
0
4
2
L
Artemis
Smeagol11235
Artemis
0
1
1
0.5
L
Tiamat
Swachu69
Tiamat
7
2
0
3.5
L
0
3
6
1
W
Skadi
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,143
Damage
24,004
31,213
Taken
38,426
30,007
Mitigated
16,914
7,412
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,853
4,475
282
5,384
13,152
3,655
613
9,117
4,035
61,706
0
W
4,235
1,279
444
1,774
11,401
9,524
138
7,439
3,962
25,673
0
L
Artemis
Smeagol11235
Artemis
262
103
0
0
830
257
0
445
385
0
1,212
L
Tiamat
Swachu69
Tiamat
23,490
540
338
4,924
15,708
10,870
0
6,838
8,870
75,699
0
L
4,391
469
0
2,150
14,675
18,880
0
7,226
7,449
22,104
0
W
Skadi
9,916
5,172
83
4,541
13,873
3,735
2,104
11,749
2,124
0
51,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,903
Gold Earned
34,642
165
Minions Killed
212
5
Camps Cleared
11
565,253
Distance Traveled
869,121
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,189
717
81
5
4
292,488
4
W
Ymir
10,440
614
35
2
1
297,091
0
L
Artemis
8,144
479
4
0
0
18,152
0
L
Tiamat
12,385
729
155
9
5
263,382
1
L
Ganesha
11,374
669
6
0
0
283,719
1
W
Skadi
12,013
707
96
6
6
279,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role