Player Matchup

Hera
Hera
KuroroLuciferu
Hera
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 28L
1,385 Elo+
Solo
Sol
Sol
PaZe1
Sol
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,528 Elo+
Party 1
Loki
Loki
SacЯifice
Loki
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 16L
1,528 Elo+
Party 1
Atlas
Atlas
aIIstarbear
Atlas
Level 68
God Stats
21W - 22L
1,500 SR
Queue Stats
150W - 148L
1,316 Elo+
Party 1
Apollo
Apollo
backjustin2001
Apollo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,459 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,443 Elo+

VS

Team Averages
Level 79
1,548 SR
1,441 Elo+
Hachiman
Hachiman
BG Rei
Hachiman
Level 118
God Stats
10W - 9L
1,583 SR
Queue Stats
263W - 234L
1,514 Elo+
Party 2
Geb
Geb
BGkahin
Geb
Level 46
God Stats
4W - 6L
1,743 SR
Queue Stats
324W - 309L
1,446 Elo+
Party 2
Achilles
Achilles
Unkindled1
Achilles
Level 20
God Stats
1W - 4L
1,218 SR
Queue Stats
16W - 27L
1,410 Elo+
Party 3
Scylla
Scylla
electronics
Scylla
Level 102
God Stats
2W - 1L
1,561 SR
Queue Stats
67W - 73L
1,452 Elo+
Party 3
Arachne
Arachne
kiiloo
Arachne
Level 108
God Stats
20W - 12L
1,634 SR
Queue Stats
104W - 131L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 0
8,229
588
5,360
4,975
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
PaZe1
Sol
11
1 / 5 / 6
7,246
518
10,120
10,281
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
12 / 0 / 4
9,996
714
11,556
8,653
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 9
7,485
535
3,866
9,058
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 1 / 3
9,061
647
4,003
7,213
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BG Rei
Hachiman
11
4 / 4 / 2
6,856
490
9,115
10,021
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
9
2 / 6 / 3
6,514
465
4,827
14,739
12,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Unkindled1
Achilles
11
0 / 2 / 0
6,014
430
2,783
7,363
8,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
0 / 3 / 2
6,555
468
3,241
5,994
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
kiiloo
Arachne
12
5 / 5 / 1
7,389
528
3,832
11,263
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
19
Kills
11
11
Deaths
20
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BG Rei
Hachiman
4
4
2
1.25
L
Geb
2
6
3
0.58
W
4
2
0
2
W
Sol
PaZe1
Sol
1
5
6
0.8
W
12
0
4
14
L
Achilles
Unkindled1
Achilles
0
2
0
0
W
2
3
9
2.17
W
0
1
3
1.5
L
Scylla
0
3
2
0.33
L
Arachne
kiiloo
Arachne
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,905
Damage
23,798
40,180
Taken
49,380
14,869
Mitigated
30,852
12,976
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BG Rei
Hachiman
9,115
5,740
0
2,424
10,021
3,068
144
5,247
4,774
0
43,330
L
Geb
4,827
568
0
1,806
14,739
12,672
0
8,953
5,786
17,188
0
W
5,360
1,221
66
701
4,975
1,622
511
2,546
2,429
45,351
0
W
Sol
PaZe1
Sol
10,120
5,933
0
3,377
10,281
2,214
1,634
2,730
7,551
40,091
0
W
11,556
4,670
0
3,437
8,653
3,121
0
708
7,727
0
70,703
L
Achilles
Unkindled1
Achilles
2,783
786
0
1,848
7,363
8,597
0
0
7,363
0
25,844
W
3,866
1,736
0
2,219
9,058
5,204
503
2,084
6,974
15,531
1,775
W
4,003
1,803
0
3,176
7,213
2,708
538
0
6,980
0
62,338
L
Scylla
3,241
371
0
250
5,994
1,542
0
2,107
3,887
36,700
0
L
Arachne
kiiloo
Arachne
3,832
2,029
0
2,598
11,263
4,973
0
2,724
8,539
0
43,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,017
Gold Earned
33,328
458
Minions Killed
326
0
Camps Cleared
0
1,446,702
Distance Traveled
1,317,742
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,856
490
77
6
0
241,798
2
L
Geb
6,514
465
15
1
0
271,447
3
W
Hera
8,229
588
108
8
0
258,135
0
W
Sol
7,246
518
72
5
0
261,922
3
W
Loki
9,996
714
130
9
0
350,417
1
L
Achilles
6,014
430
71
5
0
256,077
6
W
Atlas
7,485
535
17
1
0
291,227
5
W
Apollo
9,061
647
131
9
0
285,001
3
L
Scylla
6,555
468
75
5
0
273,692
4
L
Arachne
7,389
528
88
6
0
274,728
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role