Player Matchup

Merlin
Merlin
Addaddam
Merlin
Level 54
God Stats
18W - 26L
1,451 SR
Queue Stats
116W - 132L
1,393 Elo+
Solo
Neith
Neith
RememberParagon
Neith
Level 80
God Stats
4W - 0L
1,673 SR
Queue Stats
100W - 115L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
Sandmoney
Sun Wukong
Level 84
God Stats
2W - 0L
1,763 SR
Queue Stats
11W - 8L
1,458 Elo+
Party 3
Atlas
Atlas
Stermat
Atlas
Level 72
God Stats
13W - 5L
1,726 SR
Queue Stats
18W - 10L
1,528 Elo+
Party 3
Bakasura
Bakasura
Zibbin
Bakasura
Level 66
God Stats
10W - 6L
1,659 SR
Queue Stats
37W - 39L
1,517 Elo+
Party 3
Team Averages
Level 71
1,654 SR
1,444 Elo+

VS

Team Averages
Level 62
1,284 SR
1,397 Elo+
Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
AlbinoElephant21
Rama
Level 59
God Stats
2W - 5L
1,082 SR
Queue Stats
134W - 128L
1,343 Elo+
Party 1
Chaac
Chaac
FrowsVv__
Chaac
Level 67
God Stats
6W - 3L
1,609 SR
Queue Stats
49W - 56L
1,415 Elo+
Party 2
Scylla
Scylla
Shrekswampuwu
Scylla
Level 42
God Stats
0W - 6L
1,063 SR
Queue Stats
88W - 108L
1,422 Elo+
Party 2
Bacchus
Bacchus
lehmandp
Bacchus
Level 37
God Stats
5W - 9L
1,164 SR
Queue Stats
132W - 153L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Addaddam
Merlin
16
0 / 1 / 1
9,586
599
4,869
4,986
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 6
8,691
543
10,102
7,863
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Sandmoney
Sun Wukong
14
2 / 0 / 0
8,981
561
6,565
8,845
3,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
Stermat
Atlas
13
6 / 2 / 5
9,184
574
7,206
15,284
12,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Zibbin
Bakasura
16
1 / 1 / 0
9,401
588
2,848
12,053
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 2 / 2
7,740
484
4,998
10,959
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 1
7,457
466
8,676
8,421
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
FrowsVv__
Chaac
10
0 / 3 / 0
6,814
426
3,869
8,761
3,533
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 0
7,245
453
3,834
6,090
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
lehmandp
Bacchus
11
1 / 3 / 2
7,211
451
4,779
11,363
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
5
5
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
2
2
1
W
Merlin
Addaddam
Merlin
0
1
1
0.5
L
2
5
1
0.5
L
Chaac
FrowsVv__
Chaac
0
3
0
0
W
5
1
6
8
W
Sun Wukong
Sandmoney
Sun Wukong
2
0
0
2
L
1
2
0
0.5
W
Atlas
Stermat
Atlas
6
2
5
4.25
W
Bakasura
Zibbin
Bakasura
1
1
0
1
L
Bacchus
lehmandp
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,590
Damage
26,156
49,031
Taken
45,594
24,901
Mitigated
19,656
17,161
Healing
11,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,998
1,207
0
4,471
10,959
3,384
145
2,140
8,679
0
45,151
W
Merlin
Addaddam
Merlin
4,869
413
0
816
4,986
1,706
204
1,642
3,194
68,538
0
L
8,676
7,068
0
2,735
8,421
2,041
0
2,529
5,892
0
47,846
L
Chaac
FrowsVv__
Chaac
3,869
702
0
2,548
8,761
3,533
0
0
8,411
0
35,369
W
10,102
3,878
0
3,447
7,863
2,275
1,050
3,036
4,771
0
47,199
W
Sun Wukong
Sandmoney
Sun Wukong
6,565
1,384
0
3,155
8,845
3,862
530
0
8,845
0
47,392
L
3,834
118
0
180
6,090
1,481
0
2,895
3,195
39,616
0
W
Atlas
Stermat
Atlas
7,206
2,740
0
2,080
15,284
12,441
46
3,233
12,045
13,279
6,287
W
Bakasura
Zibbin
Bakasura
2,848
2,083
0
7,663
12,053
4,617
426
434
11,563
0
68,357
L
Bacchus
lehmandp
Bacchus
4,779
1,116
0
2,054
11,363
9,217
0
4,033
7,330
17,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,843
Gold Earned
36,467
541
Minions Killed
340
0
Camps Cleared
0
1,618,301
Distance Traveled
1,499,465
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,740
484
77
5
0
364,518
2
W
Merlin
9,586
599
145
9
0
313,100
3
L
Rama
7,457
466
80
5
0
300,178
5
L
Chaac
6,814
426
79
5
0
221,958
1
W
Neith
8,691
543
99
6
0
289,787
2
W
Sun Wukong
8,981
561
114
7
0
307,705
0
L
Scylla
7,245
453
84
5
0
311,420
1
W
Atlas
9,184
574
25
2
0
329,367
2
W
Bakasura
9,401
588
158
10
0
378,342
2
L
Bacchus
7,211
451
20
1
0
301,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role