Player Matchup

Awilix
Awilix
Platinum V
IzCloz3D
Awilix
Platinum V
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 30L
1,789 MMR
Party 1
Danzaburou
Danzaburou
Gold III
MilkyAF
Danzaburou
Gold III
Level 146
God Stats
9W - 7L
1,763 SR
Queue Stats
31W - 26L
1,747 MMR
Solo
Sobek
Sobek
Gold I
TópHat
Sobek
Gold I
Level 149
God Stats
3W - 3L
1,265 SR
Queue Stats
401W - 407L
1,738 MMR
Solo
Scylla
Scylla
Platinum IV
dnanreg
Scylla
Platinum IV
Level 159
God Stats
1W - 5L
1,395 SR
Queue Stats
357W - 365L
1,744 MMR
Solo
King Arthur
King Arthur
Gold IV
ηick
King Arthur
Gold IV
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 40L
1,742 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,485 SR
1,752 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,652 SR
1,755 MMR
Skadi
Skadi
Platinum IV
Blacklightning21
Skadi
Platinum IV
Level 123
God Stats
8W - 9L
1,664 SR
Queue Stats
434W - 420L
1,738 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
HooliganE
Gilgamesh
Platinum II
Level 134
God Stats
4W - 4L
1,496 SR
Queue Stats
143W - 133L
1,924 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Gold I
Koalαs
Morgan Le Fay
Gold I
Level 160
God Stats
15W - 17L
1,684 SR
Queue Stats
149W - 146L
1,623 MMR
Party 2
Sylvanus
Sylvanus
Gold III
MuchoFrago
Sylvanus
Gold III
Level 160
God Stats
1W - 4L
1,688 SR
Queue Stats
380W - 399L
1,587 MMR
Party 3
Tsukuyomi
Tsukuyomi
Platinum II
Soyunamoto
Tsukuyomi
Platinum II
Level 157
God Stats
3W - 2L
1,726 SR
Queue Stats
165W - 158L
1,902 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
IzCloz3D
Awilix
18
7 / 6 / 4
11,378
542
11,935
18,130
9,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
MilkyAF
Danzaburou
18
1 / 6 / 2
11,094
528
7,321
17,140
5,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
TópHat
Sobek
13
1 / 8 / 4
8,777
418
7,006
23,782
24,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
dnanreg
Scylla
16
2 / 6 / 2
10,075
480
11,348
16,732
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ηick
King Arthur
17
4 / 7 / 3
11,119
529
16,136
23,547
22,116
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AgniAtlasCharybdis

VS

Bans
CliodhnaBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 3
13,680
651
15,400
11,864
4,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
HooliganE
Gilgamesh
18
6 / 4 / 6
12,762
608
15,206
25,280
27,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
Koalαs
Morgan Le Fay
18
6 / 3 / 9
12,228
582
18,995
11,651
5,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
MuchoFrago
Sylvanus
18
5 / 2 / 17
12,310
586
11,400
19,475
23,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
Soyunamoto
Tsukuyomi
20
10 / 4 / 12
14,016
667
16,541
16,703
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
15
Kills
33
33
Deaths
15
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Gilgamesh
HooliganE
Gilgamesh
6
4
6
2.25
L
Awilix
IzCloz3D
Awilix
7
6
4
1.5
W
Morgan Le Fay
Koalαs
Morgan Le Fay
6
3
9
3.5
L
Danzaburou
MilkyAF
Danzaburou
1
6
2
0.33
W
Sylvanus
MuchoFrago
Sylvanus
5
2
17
6.75
W
Tsukuyomi
Soyunamoto
Tsukuyomi
10
4
12
4
L
Sobek
TópHat
Sobek
1
8
4
0.38
L
Scylla
dnanreg
Scylla
2
6
2
0.5
L
King Arthur
ηick
King Arthur
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,746
Damage
77,542
99,331
Taken
84,973
65,698
Mitigated
68,668
17,871
Healing
28,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,400
8,483
0
2,570
11,864
4,888
4,532
994
10,870
0
129,671
W
Gilgamesh
HooliganE
Gilgamesh
15,206
4,352
0
5,639
25,280
27,433
306
3,078
22,202
0
75,139
L
Awilix
IzCloz3D
Awilix
11,935
6,712
0
4,794
18,130
9,150
0
3,058
15,072
0
81,405
W
Morgan Le Fay
Koalαs
Morgan Le Fay
18,995
1,697
0
2,958
11,651
5,392
1,076
5,922
5,729
88,532
0
L
Danzaburou
MilkyAF
Danzaburou
7,321
3,012
0
3,879
17,140
5,341
0
4,190
12,950
0
90,014
W
Sylvanus
MuchoFrago
Sylvanus
11,400
3,260
3,999
6,931
19,475
23,744
448
4,235
15,240
30,084
19,980
W
Tsukuyomi
Soyunamoto
Tsukuyomi
16,541
4,930
0
6,153
16,703
7,211
5,290
4,475
12,228
0
89,176
L
Sobek
TópHat
Sobek
7,006
355
0
4,656
23,782
24,963
0
8,935
14,847
27,277
0
L
Scylla
dnanreg
Scylla
11,348
884
0
1,315
16,732
4,128
0
8,734
7,998
77,143
0
L
King Arthur
ηick
King Arthur
16,136
1,459
0
3,227
23,547
22,116
0
3,313
20,234
0
70,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,443
Gold Earned
64,996
604
Minions Killed
618
0
Camps Cleared
0
1,986,572
Distance Traveled
2,066,673
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,680
651
173
8
0
415,080
8
W
Gilgamesh
12,762
608
136
6
0
340,813
3
L
Awilix
11,378
542
126
6
0
485,832
4
W
Morgan Le Fay
12,228
582
120
6
0
414,784
11
L
Danzaburou
11,094
528
171
8
0
385,396
2
W
Sylvanus
12,310
586
63
3
0
380,157
2
W
Tsukuyomi
14,016
667
126
6
0
515,839
4
L
Sobek
8,777
418
22
1
0
411,389
7
L
Scylla
10,075
480
151
7
0
364,316
11
L
King Arthur
11,119
529
134
6
0
339,639
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role