Player Matchup

Atlas
Atlas
DeusExSolace
Atlas
Level 17
God Stats
0W - 1L
1,770 SR
Queue Stats
5W - 1L
1,875 Elo+
Party 2
Cthulhu
Cthulhu
Miyaiyaa
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,719 Elo+
Solo
Hercules
Hercules
TuskusIsGay
Hercules
Level 62
God Stats
1W - 1L
1,325 SR
Queue Stats
15W - 5L
1,875 Elo+
Party 2
Ao Kuang
Ao Kuang
saltywewe
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,747 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shadowlander666
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,675 Elo+
Solo
Team Averages
Level 28
1,519 SR
1,778 Elo+

VS

Team Averages
Level 72
1,544 SR
1,504 Elo+
Agni
Agni
Elrouxcool
Agni
Level 141
God Stats
1W - 2L
1,286 SR
Queue Stats
67W - 56L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
HugeSpacePig
Nu Wa
Level 29
God Stats
6W - 4L
1,671 SR
Queue Stats
253W - 250L
1,461 Elo+
Solo
Chaac
Chaac
JokingBoB17
Chaac
Level 27
God Stats
1W - 0L
1,506 SR
Queue Stats
1W - 2L
1,318 Elo+
Party 1
Ullr
Ullr
K B0oMeR
Ullr
Level 101
God Stats
1W - 1L
1,575 SR
Queue Stats
53W - 51L
1,534 Elo+
Party 1
Yu Huang
Yu Huang
RouxSale
Yu Huang
Level 62
God Stats
1W - 0L
1,683 SR
Queue Stats
3W - 4L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 7
10,953
843
11,022
22,763
26,466
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Miyaiyaa
Cthulhu
16
1 / 5 / 6
9,166
705
7,713
13,861
14,223
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
TuskusIsGay
Hercules
16
3 / 6 / 5
9,563
736
10,117
17,951
14,671
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
saltywewe
Ao Kuang
15
4 / 6 / 6
9,267
713
5,852
14,019
10,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
shadowlander666
Morgan Le Fay
14
1 / 7 / 6
8,601
662
9,684
12,998
4,860
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 14
10,805
831
16,254
10,565
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 3 / 15
11,170
859
17,897
8,787
3,593
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 4 / 14
10,926
840
8,558
14,761
16,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
18
6 / 3 / 15
10,557
812
17,142
12,686
5,143
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
RouxSale
Yu Huang
18
4 / 1 / 18
10,766
828
13,650
7,571
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
105
14
Kills
29
29
Deaths
15
30
Assists
76
Player
Kills
Deaths
Assists
KDA
L
5
5
7
1.7
W
7
4
14
3.5
W
7
3
15
4.83
W
5
4
14
3
W
Ullr
6
3
15
4.5
L
Cthulhu
Miyaiyaa
Cthulhu
1
5
6
0.8
W
Yu Huang
RouxSale
Yu Huang
4
1
18
13
L
Hercules
TuskusIsGay
Hercules
3
6
5
0.92
L
Ao Kuang
saltywewe
Ao Kuang
4
6
6
1.17
L
Morgan Le Fay
shadowlander666
Morgan Le Fay
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,388
Damage
73,501
81,592
Taken
54,370
70,254
Mitigated
31,873
22,243
Healing
20,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,022
3,588
1,013
5,157
22,763
26,466
234
12,769
9,516
28,772
0
W
16,254
1,425
745
3,594
10,565
3,937
695
6,868
3,697
26,627
0
W
17,897
4,515
1,641
1,754
8,787
3,593
1,224
4,524
4,263
41,473
0
W
8,558
1,627
42
3,834
14,761
16,121
740
7,746
7,015
0
15,090
W
Ullr
17,142
6,551
1,914
2,694
12,686
5,143
1,776
9,418
3,268
0
27,358
L
Cthulhu
Miyaiyaa
Cthulhu
7,713
93
182
28
13,861
14,223
332
6,618
6,965
19,757
0
W
Yu Huang
RouxSale
Yu Huang
13,650
501
2,162
2,095
7,571
3,079
927
5,239
2,304
27,120
0
L
Hercules
TuskusIsGay
Hercules
10,117
2,372
1,622
3,690
17,951
14,671
237
10,149
7,478
0
31,037
L
Ao Kuang
saltywewe
Ao Kuang
5,852
1,319
2,316
2,867
14,019
10,034
192
8,247
5,588
13,212
801
L
Morgan Le Fay
shadowlander666
Morgan Le Fay
9,684
277
2,693
2,675
12,998
4,860
584
8,604
4,244
27,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,550
Gold Earned
54,224
151
Minions Killed
123
0
Camps Cleared
0
1,108,674
Distance Traveled
1,227,281
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,953
843
32
2
0
240,214
2
W
Agni
10,805
831
25
2
0
237,081
1
W
Nu Wa
11,170
859
43
3
0
245,527
0
W
Chaac
10,926
840
9
1
0
211,352
1
W
Ullr
10,557
812
15
1
0
266,445
0
L
Cthulhu
9,166
705
11
1
0
214,071
0
W
Yu Huang
10,766
828
31
2
0
266,876
0
L
Hercules
9,563
736
48
4
0
231,292
4
L
Ao Kuang
9,267
713
24
2
0
199,604
0
L
Morgan Le Fay
8,601
662
36
3
0
223,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role