Player Matchup

Khepri
Khepri
FlakAttak94
Khepri
Level 139
God Stats
12W - 5L
1,762 SR
Queue Stats
377W - 369L
1,523 Elo+
Party 1
Chiron
Chiron
Grandtheftcorgi
Chiron
Level 126
God Stats
0W - 4L
1,356 SR
Queue Stats
288W - 278L
1,555 Elo+
Party 1
Nemesis
Nemesis
Kenzified-
Nemesis
Level 4
God Stats
2W - 3L
1,656 SR
Queue Stats
11W - 7L
1,657 Elo+
Solo
Hercules
Hercules
PUNKYM0NK3Y
Hercules
Level 38
God Stats
0W - 6L
1,267 SR
Queue Stats
60W - 41L
1,590 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RainingAxis
Morgan Le Fay
Level 87
God Stats
3W - 4L
1,875 SR
Queue Stats
38W - 49L
1,429 Elo+
Party 1
Team Averages
Level 79
1,583 SR
1,551 Elo+

VS

Team Averages
Level 61
1,503 SR
1,537 Elo+
Ymir
Ymir
 
Ymir
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
IadyBeard
Gilgamesh
Level 153
God Stats
9W - 2L
1,622 SR
Queue Stats
170W - 162L
1,544 Elo+
Solo
Hachiman
Hachiman
MoralityGG
Hachiman
Level 25
God Stats
3W - 1L
1,562 SR
Queue Stats
66W - 24L
1,612 Elo+
Solo
Hel
Hel
T1CKL3T1CKL3
Hel
Level 89
God Stats
4W - 2L
1,529 SR
Queue Stats
199W - 215L
1,531 Elo+
Solo
Susano
Susano
ibarcode17
Susano
Level 26
God Stats
1W - 1L
1,300 SR
Queue Stats
79W - 107L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 5 / 3
10,100
673
7,929
13,239
21,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 3 / 1
9,560
637
8,806
9,958
5,296
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Kenzified-
Nemesis
17
1 / 5 / 2
10,168
678
8,970
16,501
15,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
PUNKYM0NK3Y
Hercules
16
2 / 3 / 3
9,688
646
8,908
19,690
34,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
RainingAxis
Morgan Le Fay
16
1 / 10 / 3
9,251
617
13,124
13,429
6,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
3 / 0 / 18
11,641
776
10,321
16,011
22,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
IadyBeard
Gilgamesh
18
5 / 1 / 9
11,274
752
9,175
16,888
15,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
MoralityGG
Hachiman
20
12 / 1 / 8
12,708
847
26,370
17,185
7,058
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
0 / 3 / 14
10,209
681
6,573
9,913
3,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
ibarcode17
Susano
20
6 / 2 / 14
12,290
819
12,336
9,872
4,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
89
7
Kills
26
26
Deaths
7
12
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
18
12
L
Khepri
2
5
3
0.7
L
1
3
1
0.5
W
Gilgamesh
IadyBeard
Gilgamesh
5
1
9
9.5
L
Nemesis
Kenzified-
Nemesis
1
5
2
0.4
W
Hachiman
MoralityGG
Hachiman
12
1
8
16
L
Hercules
PUNKYM0NK3Y
Hercules
2
3
3
1.17
L
Morgan Le Fay
RainingAxis
Morgan Le Fay
1
10
3
0.25
W
0
3
14
2.33
W
Susano
ibarcode17
Susano
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,737
Damage
64,775
72,817
Taken
69,869
83,085
Mitigated
52,544
11,347
Healing
25,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,321
2,058
0
1,582
16,011
22,160
180
4,441
11,448
41,479
0
L
Khepri
7,929
388
0
531
13,239
21,284
0
2,820
10,419
19,485
0
L
8,806
2,142
1,322
1,020
9,958
5,296
41
2,447
7,463
0
35,226
W
Gilgamesh
IadyBeard
Gilgamesh
9,175
1,805
0
1,066
16,888
15,527
486
4,976
11,912
0
39,037
L
Nemesis
Kenzified-
Nemesis
8,970
3,826
0
2,970
16,501
15,363
0
4,260
12,241
0
29,922
W
Hachiman
MoralityGG
Hachiman
26,370
14,305
0
8,051
17,185
7,058
3,443
5,801
11,384
0
75,665
L
Hercules
PUNKYM0NK3Y
Hercules
8,908
2,524
0
5,105
19,690
34,477
0
4,687
15,003
514
21,945
L
Morgan Le Fay
RainingAxis
Morgan Le Fay
13,124
433
0
399
13,429
6,665
0
2,680
10,749
24,453
0
W
6,573
64
8,556
5,747
9,913
3,353
225
3,491
6,422
29,817
0
W
Susano
ibarcode17
Susano
12,336
2,023
0
370
9,872
4,446
4,273
2,818
7,054
0
43,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,767
Gold Earned
58,122
206
Minions Killed
332
0
Camps Cleared
0
1,441,643
Distance Traveled
1,593,869
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,641
776
70
5
0
297,933
1
L
Khepri
10,100
673
19
1
0
289,981
5
L
Chiron
9,560
637
62
4
0
271,563
4
W
Gilgamesh
11,274
752
51
3
0
326,289
1
L
Nemesis
10,168
678
58
4
0
300,645
3
W
Hachiman
12,708
847
91
6
0
298,950
0
L
Hercules
9,688
646
33
2
0
306,878
2
L
Morgan Le Fay
9,251
617
34
2
0
272,576
1
W
Hel
10,209
681
44
3
0
322,149
3
W
Susano
12,290
819
76
5
0
348,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role