Player Matchup

Amaterasu
Amaterasu
Bøgs
Amaterasu
Level 89
God Stats
22W - 16L
1,602 SR
Queue Stats
191W - 135L
1,643 Elo+
Party 2
Bastet
Bastet
Gumukk
Bastet
Level 115
God Stats
33W - 24L
1,649 SR
Queue Stats
261W - 217L
1,574 Elo+
Party 2
Anhur
Anhur
NotLeftys
Anhur
Level 87
God Stats
6W - 6L
1,541 SR
Queue Stats
251W - 223L
1,563 Elo+
Party 2
Fenrir
Fenrir
PlasmaSD
Fenrir
Level 69
God Stats
5W - 7L
1,511 SR
Queue Stats
246W - 214L
1,549 Elo+
Party 2
Agni
Agni
keatoncurtis348
Agni
Level 34
God Stats
3W - 5L
1,503 SR
Queue Stats
187W - 135L
1,628 Elo+
Party 2
Team Averages
Level 79
1,561 SR
1,592 Elo+

VS

Team Averages
Level 101
1,574 SR
1,620 Elo+
Cliodhna
Cliodhna
Almightychuck77
Cliodhna
Level 159
God Stats
3W - 1L
1,694 SR
Queue Stats
192W - 140L
1,614 Elo+
Party 1
Bellona
Bellona
SaucinOnUHoes
Bellona
Level 22
God Stats
6W - 3L
1,721 SR
Queue Stats
26W - 10L
1,674 Elo+
Party 3
Geb
Geb
Shr4fe
Geb
Level 129
God Stats
3W - 1L
1,327 SR
Queue Stats
157W - 125L
1,591 Elo+
Party 3
Hades
Hades
Sp33dspecialist
Hades
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
282W - 238L
1,664 Elo+
Party 1
Neith
Neith
VUTFJimK
Neith
Level 37
God Stats
75W - 43L
1,628 SR
Queue Stats
258W - 225L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bøgs
Amaterasu
11
0 / 2 / 2
6,100
555
3,720
10,246
9,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Gumukk
Bastet
10
2 / 4 / 0
5,893
536
4,261
9,160
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
NotLeftys
Anhur
10
4 / 4 / 2
6,389
581
6,653
7,489
2,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
PlasmaSD
Fenrir
8
1 / 4 / 3
5,390
490
3,991
10,319
4,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 2
5,718
520
4,753
5,983
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
4 / 0 / 6
7,355
669
5,520
6,800
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
12
3 / 2 / 0
7,164
651
7,950
8,604
8,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Geb
Shr4fe
Geb
10
2 / 1 / 8
6,396
581
3,576
8,249
4,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 1 / 3
7,304
664
9,893
7,727
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
VUTFJimK
Neith
10
1 / 4 / 4
6,134
558
4,331
6,549
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
18
18
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
4
0
6
7
L
Amaterasu
Bøgs
Amaterasu
0
2
2
0.5
L
Bastet
Gumukk
Bastet
2
4
0
0.5
L
Anhur
NotLeftys
Anhur
4
4
2
1.25
L
Fenrir
PlasmaSD
Fenrir
1
4
3
0.63
W
Bellona
3
2
0
1.5
W
Geb
Shr4fe
Geb
2
1
8
6
W
8
1
3
9.5
W
Neith
VUTFJimK
Neith
1
4
4
0.75
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,378
Damage
31,270
43,197
Taken
37,929
19,678
Mitigated
19,086
11,217
Healing
15,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
5,520
743
0
3,815
6,800
2,241
0
947
5,853
0
41,872
L
Amaterasu
Bøgs
Amaterasu
3,720
1,639
0
4,848
10,246
9,322
0
0
10,246
0
34,749
L
Bastet
Gumukk
Bastet
4,261
580
0
3,212
9,160
2,542
0
2,942
6,000
0
30,384
L
Anhur
NotLeftys
Anhur
6,653
4,122
0
329
7,489
2,034
0
1,610
5,828
0
36,153
L
Fenrir
PlasmaSD
Fenrir
3,991
1,796
0
2,326
10,319
4,365
0
5,215
4,988
0
11,117
W
Bellona
7,950
4,153
0
4,231
8,604
8,080
394
0
8,604
0
46,572
W
Geb
Shr4fe
Geb
3,576
876
522
2,059
8,249
4,237
0
1,601
6,648
8,624
0
W
9,893
949
414
3,191
7,727
3,528
50
1,940
5,787
43,776
0
W
Neith
VUTFJimK
Neith
4,331
2,091
0
1,533
6,549
1,000
460
265
6,284
0
30,746
L
4,753
590
0
502
5,983
1,415
0
3,117
2,666
32,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,490
Gold Earned
34,353
282
Minions Killed
340
0
Camps Cleared
0
1,134,055
Distance Traveled
1,181,328
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,355
669
87
8
0
267,800
1
L
Amaterasu
6,100
555
74
7
0
237,423
2
L
Bastet
5,893
536
61
6
0
253,045
1
L
Anhur
6,389
581
66
6
0
199,567
0
L
Fenrir
5,390
490
15
1
0
223,432
0
W
Bellona
7,164
651
107
10
0
245,394
2
W
Geb
6,396
581
8
1
0
223,848
1
W
Hades
7,304
664
88
8
0
231,820
2
W
Neith
6,134
558
50
5
0
212,466
2
L
Agni
5,718
520
66
6
0
220,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role