Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
Bigmike3001
Persephone
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
193W - 166L
1,521 Elo+
Party 2
Fenrir
Fenrir
Chancho621
Fenrir
Level 118
God Stats
10W - 7L
1,517 SR
Queue Stats
348W - 324L
1,607 Elo+
Party 3
Neith
Neith
JamesTacos87
Neith
Level 129
God Stats
3W - 5L
1,184 SR
Queue Stats
206W - 174L
1,522 Elo+
Party 2
Khepri
Khepri
celticpride1997
Khepri
Level 135
God Stats
29W - 19L
1,551 SR
Queue Stats
199W - 171L
1,525 Elo+
Party 2
Team Averages
Level 139
1,450 SR
1,535 Elo+

VS

Team Averages
Level 110
1,554 SR
1,539 Elo+
Mulan
Mulan
ItsJoeyPants
Mulan
Level 143
God Stats
3W - 1L
1,820 SR
Queue Stats
217W - 204L
1,588 Elo+
Party 1
Ganesha
Ganesha
MinuteRachrex
Ganesha
Level 68
God Stats
13W - 10L
1,612 SR
Queue Stats
47W - 42L
1,545 Elo+
Party 1
Horus
Horus
Rookie501
Horus
Level 155
God Stats
1W - 2L
1,562 SR
Queue Stats
222W - 211L
1,588 Elo+
Party 1
Agni
Agni
k_true_psycho
Agni
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 24L
1,667 Elo+
Solo
Neith
Neith
sacredpanda69
Neith
Level 60
God Stats
0W - 2L
1,273 SR
Queue Stats
3W - 6L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
3 / 1 / 1
8,270
517
5,779
14,553
9,563
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Persephone
Bigmike3001
Persephone
14
6 / 1 / 5
9,181
574
11,896
6,391
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Chancho621
Fenrir
13
5 / 4 / 3
8,095
506
5,844
11,476
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 1 / 6
9,078
567
10,987
5,960
2,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 9
6,962
435
5,136
13,917
10,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
8,667
542
9,504
13,005
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
11
1 / 6 / 6
7,083
443
2,407
14,850
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Rookie501
Horus
14
0 / 2 / 1
8,056
504
9,286
12,378
9,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 6 / 3
8,336
521
8,281
9,541
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 4 / 4
7,287
455
6,796
8,750
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
20
Kills
11
11
Deaths
20
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
1
3.5
W
Persephone
Bigmike3001
Persephone
6
1
5
8.5
W
Fenrir
Chancho621
Fenrir
5
4
3
1.63
L
6
2
3
3.75
W
6
1
6
9
L
Ganesha
1
6
6
0.67
L
Horus
Rookie501
Horus
0
2
1
0.25
W
0
4
9
1.13
L
4
6
3
0.92
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,642
Damage
36,274
52,297
Taken
58,524
28,853
Mitigated
34,170
15,019
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,779
548
250
7,683
14,553
9,563
0
250
13,561
48,742
0
W
Persephone
Bigmike3001
Persephone
11,896
817
0
1,846
6,391
1,712
0
1,684
4,498
55,614
0
W
Fenrir
Chancho621
Fenrir
5,844
1,115
0
922
11,476
4,322
0
2,117
9,235
0
42,121
L
9,504
1,106
0
6,653
13,005
5,297
0
4,326
8,679
0
49,692
W
10,987
3,412
0
2,393
5,960
2,886
376
1,382
4,511
0
70,248
L
Ganesha
2,407
673
0
1,979
14,850
12,810
0
5,749
9,101
14,454
0
L
Horus
Rookie501
Horus
9,286
3,988
281
3,705
12,378
9,489
21
5,861
6,517
0
54,526
W
5,136
435
0
1,925
13,917
10,370
0
4,735
8,889
12,493
3,726
L
8,281
503
504
1,543
9,541
3,348
0
5,172
4,369
37,611
0
L
6,796
2,358
0
2,782
8,750
3,226
0
998
7,752
0
49,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,586
Gold Earned
39,429
407
Minions Killed
399
0
Camps Cleared
0
1,486,836
Distance Traveled
1,467,260
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,270
517
99
6
0
294,433
0
W
Persephone
9,181
574
90
6
0
320,193
5
W
Fenrir
8,095
506
77
5
0
319,018
1
L
Mulan
8,667
542
85
5
0
338,038
2
W
Neith
9,078
567
122
8
0
265,574
1
L
Ganesha
7,083
443
7
0
0
270,062
2
L
Horus
8,056
504
118
7
0
307,524
5
W
Khepri
6,962
435
19
1
0
287,618
6
L
Agni
8,336
521
83
5
0
266,197
4
L
Neith
7,287
455
106
7
0
285,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role