Player Matchup

Izanami
Izanami
Pope Leo13
Izanami
Level 132
God Stats
3W - 2L
1,670 SR
Queue Stats
165W - 131L
1,699 Elo+
Party 1
Bacchus
Bacchus
PsychoMikEO69
Bacchus
Level 104
God Stats
13W - 5L
1,690 SR
Queue Stats
137W - 96L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
S E T L O R D
Baron Samedi
Level 142
God Stats
9W - 5L
1,450 SR
Queue Stats
267W - 263L
1,632 Elo+
Party 1
Team Averages
Level 126
1,604 SR
1,629 Elo+

VS

Team Averages
Level 39
1,438 SR
1,287 Elo+
Geb
Geb
BootyGodd04
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,245 Elo+
Party 2
Artemis
Artemis
CLUTCHDJ
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,233 Elo+
Party 2
Hercules
Hercules
Dizzle85
Hercules
Level 103
God Stats
8W - 7L
1,314 SR
Queue Stats
247W - 270L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Pope Leo13
Izanami
14
11 / 0 / 9
9,664
966
16,147
6,929
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
12
2 / 1 / 19
8,754
875
5,570
11,541
15,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
S E T L O R D
Baron Samedi
14
8 / 1 / 11
9,012
901
8,988
5,755
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 2
6,728
673
3,183
12,919
9,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
CLUTCHDJ
Artemis
9
0 / 8 / 1
6,150
615
3,353
9,939
3,208
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Dizzle85
Hercules
10
1 / 5 / 1
6,766
677
6,414
13,086
8,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
21
Kills
1
2
Deaths
21
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Artemis
CLUTCHDJ
Artemis
0
8
1
0.06
L
Hercules
Dizzle85
Hercules
1
5
1
0.3
W
Izanami
Pope Leo13
Izanami
11
0
9
15.5
W
Bacchus
2
1
19
11.5
W
Baron Samedi
S E T L O R D
Baron Samedi
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,705
Damage
12,950
24,225
Taken
35,944
20,470
Mitigated
20,766
8,616
Healing
3,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,183
239
75
736
12,919
9,210
0
5,230
7,689
11,070
0
L
Artemis
CLUTCHDJ
Artemis
3,353
672
0
8
9,939
3,208
0
5,150
4,789
0
9,702
L
Hercules
Dizzle85
Hercules
6,414
822
0
2,391
13,086
8,348
0
4,562
8,524
0
28,955
W
Izanami
Pope Leo13
Izanami
16,147
9,481
0
941
6,929
2,556
1,865
1,277
5,500
0
38,556
W
Bacchus
5,570
519
0
1,071
11,541
15,495
538
1,134
10,249
17,253
0
W
Baron Samedi
S E T L O R D
Baron Samedi
8,988
408
3,595
3,009
5,755
2,419
476
1,119
4,540
30,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,430
Gold Earned
19,644
118
Minions Killed
71
7
Camps Cleared
2
607,037
Distance Traveled
534,870
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,728
673
7
1
0
186,871
0
L
Artemis
6,150
615
20
2
0
159,878
0
L
Hercules
6,766
677
44
4
2
188,121
1
W
Izanami
9,664
966
52
5
5
195,665
1
W
Bacchus
8,754
875
14
1
1
208,514
2
W
Baron Samedi
9,012
901
52
5
1
202,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role