Player Matchup

Bastet
Bastet
Bruno-Arturo
Bastet
Level 88
God Stats
138W - 134L
1,551 SR
Queue Stats
240W - 250L
1,518 Elo+
Solo
Hercules
Hercules
DRM21
Hercules
Level 40
God Stats
7W - 7L
1,524 SR
Queue Stats
71W - 73L
1,423 Elo+
Party 1
Sun Wukong
Sun Wukong
Fa-Shawn
Sun Wukong
Level 129
God Stats
2W - 2L
1,682 SR
Queue Stats
188W - 171L
1,490 Elo+
Party 1
Team Averages
Level 86
1,586 SR
1,477 Elo+

VS

Team Averages
Level 93
1,556 SR
1,496 Elo+
Artemis
Artemis
Deloona
Artemis
Level 86
God Stats
8W - 6L
1,334 SR
Queue Stats
105W - 122L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
Sol_XVII
Zhong Kui
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,417 Elo+
Party 2
Odin
Odin
kill49ersnextgen
Odin
Level 126
God Stats
2W - 0L
1,833 SR
Queue Stats
105W - 64L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
3 / 8 / 8
11,734
652
12,478
20,601
7,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
DRM21
Hercules
16
4 / 4 / 9
12,169
676
9,168
29,152
24,608
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Fa-Shawn
Sun Wukong
19
10 / 7 / 5
13,288
738
17,221
26,703
17,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deloona
Artemis
19
4 / 4 / 8
13,213
734
24,292
14,865
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
Sol_XVII
Zhong Kui
17
6 / 10 / 12
13,463
748
22,703
23,457
19,192
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 3 / 8
13,994
777
16,575
15,651
22,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
17
Kills
19
19
Deaths
17
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bastet
3
8
8
0.88
L
Hercules
DRM21
Hercules
4
4
9
2.13
W
Artemis
Deloona
Artemis
4
4
8
2
L
Sun Wukong
Fa-Shawn
Sun Wukong
10
7
5
1.79
W
Zhong Kui
Sol_XVII
Zhong Kui
6
10
12
1.2
W
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,867
Damage
63,570
76,456
Taken
53,973
49,742
Mitigated
49,238
21,014
Healing
18,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
12,478
2,506
0
852
20,601
7,233
406
7,364
13,237
0
28,689
L
Hercules
DRM21
Hercules
9,168
2,023
89
9,116
29,152
24,608
60
9,466
19,686
260
29,263
W
Artemis
Deloona
Artemis
24,292
11,314
0
7,747
14,865
7,339
770
620
13,890
0
77,863
L
Sun Wukong
Fa-Shawn
Sun Wukong
17,221
3,588
0
10,957
26,703
17,901
0
6,330
20,373
0
59,522
W
Zhong Kui
Sol_XVII
Zhong Kui
22,703
3,887
242
8,737
23,457
19,192
1,470
310
22,362
59,574
0
W
16,575
4,863
0
1,977
15,651
22,707
285
0
14,836
0
34,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,191
Gold Earned
40,670
165
Minions Killed
215
7
Camps Cleared
8
873,297
Distance Traveled
862,599
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,734
652
38
2
4
288,681
7
L
Hercules
12,169
676
39
2
0
269,173
1
W
Artemis
13,213
734
98
5
2
293,140
4
L
Sun Wukong
13,288
738
88
5
3
315,443
0
W
Zhong Kui
13,463
748
83
5
6
251,330
1
W
Odin
13,994
777
34
2
0
318,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role